Great thread, hope we can update it with reliable info soon enough.
I'm a 53 DRK myself and got some suggestions but I will wait until I got some level 60 experience to make sure it's all valid.
Great thread, hope we can update it with reliable info soon enough.
I'm a 53 DRK myself and got some suggestions but I will wait until I got some level 60 experience to make sure it's all valid.
Copied from my other post:
You didn't add Carve and Spit, which is your most powerful ability.
Your lack of a proper 60 opener is depressing --
You open with Salted Earth > Unmend > Plunge. That's simply inefficient.
For one, you are not able to keep the boss where it should be by opening with Unmend. By opening with Salted Earth "in front of them", you also lose ticks.
My strongest opener right now is as follows*:
Plunge > Scourge > Dark Arts > Hard Slash > Carve and Spit > Syphon Strike > Dark Arts > Soul Eater > Salted Earth.
This is insane DPS and threat, and beyond this point I haven't 100% decided on the order of which I'm using my other off GCDs.
I usually follow up with Hard Slash > Low Blow > Spinning Slash > Dark Passenger > Power Slash and this cements threat for the rest of the fight. But your opener is not only inefficient, it's trying too hard to do the Unmend > Plunge "combo" when the animations do not allow it.
Is there any wait time between the first and second dark arts in your opener? (IE: do you have to hold Syphon Strike)
Servers are down so I can't really check myself, hadn't considered moving Dark Arts up that early. The other concern I have with using dark arts twice in one combo is mostly just mana. You'd probably put yourself in a hole faster than you need to (but with BP that might be irrelevant)
I also don't know if I agree with using a Soul Eater combo out of the gate. I run with some pretty strong DPS and not starting with a Power Slash combo means the boss is gonna be all over the world. I do agree with putting salted earth down last in the rotation (or before you even pull, really. Just depends.)
(Also, honestly, Unmend --> Plunge isn't bad, and you doesn't necessarily need to "open" with plunge. A lot of times I'll unmend for snap threat and immediately scourge before going into PS combo followed by full on DPS while weaving plunge in elsewhere)
Last edited by Miyuyu; 06-25-2015 at 04:55 PM.
I agree with this opener for the most part! Might I suggest shifting Dark Arts at the start if you're not already in combat to regen a little bit of mp back before the pull? It would look like this:
Dark Arts [5-6 seconds for 2 mp tics]> Plunge > Scourge > Carve and Spit > Hard Slash > Low Blow (+Dark Passenger if you can avoid clipping GCD) > Syphon Strike > Dark Arts > Souleater > Salted Earth
This would get out your oGCD's on cooldown a little faster. I'd hold off on unmend and save that MP for more DA'd Soul Eater's tbh. If opener aggro is an issue with your DPS, maybe swap some fending for slaying accessories? I run full slaying to make my "main combo" (souleater) give me back more HP.
Also small pet peeve, the skill is Souleater.... Soul Eater is an anime
Last edited by AIex; 06-25-2015 at 05:18 PM. Reason: added reason for omitting unmend
After sleeping on it a bit, I do see the value in using Dark Arts before initiation, it allows me another off GCD for even better threat generation. I'm not really sure about waiting for MP ticks necessarily because I'm not sure it's an issue.
I don't like Unmend except for ranged pulling -- The animation is long, and even with good ping by the time it hits the boss and you can Plunge, it will start moving toward me, which is not optimal.
I'm running Fending until I get full Law, at which point I'll switch over to Slaying and Maiming accessories (will have one set of each strength and vitality, of course) for the extra threat generation.
As for the Souleater thing: Was on phone when typing that out, I do much of my forum going on my phone during downtime / not being at my computer.
Lots of information to take in as a new DK but worth the read.
In case anyone was wondering, here's the priority list for using your MP for damage for single targets:
- Unmend - 150 potency/~350 mana = ~0.429 potency per mana spent
- Dark Passenger - 150 potency/~885? mana = ~0.169 potency per mana spent (i forget exactly, it's like half of DA isn't it?)
- DA + C&S - 350 potency/~2655? mana = ~0.132 potency per mana spent (dark arts adds 350 potency from normal C&S, and then C&S loses its normal mana regen effect. You're spending ~1770 on dark arts, and you're then losing the ~885 or so mana that you didn't regen from C&S)
- DA + Soul eater - 120 potency/~1770 mana = ~0.068 potency per mana spent (see below)
- DA + Dark passenger - 100 extra potency/~1770 mana = ~0.056 potency per mana spent
On DA + Soul Eater. If you're purely concerned with damage, when not using soul eater, you'll be using delirium. So going from Delirium (280 potency) to DA + SE (400 potency) only adds 120 potency. If you're stuck on the hp regen while tanking, then it's 160, which comes out to ~0.9 potency per mana spent, which doesn't change the order at all.
You'll notice unmend is the clear winner. But this is only if you can't use a normal TP based attack. So you'd only want to unmend if you were out of TP or if you weren't in melee range and unmend wasn't going to break your combo.
884 MP. Funny thing, switch to PLD and check the MP cost of Stoneskin, it's also 884 iirc.Originally Posted by Giantbane;3181095[*
Dark Passenger - 150 potency/~885? mana = ~0.169 potency per mana spent (i forget exactly, it's like half of DA isn't it?)
Think a quick fix for Dark Passenger. It has that base 884 cost to includeI see it now
Last edited by Xenosan; 07-25-2015 at 08:49 AM.
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