Quote Originally Posted by Zyph View Post
Now a couple questions:

Dark Passenger.

Carve and Spit.
For Dark Passenger: I'd say outside of opener, in single target, use it when you have enough MP that it isn't going to disrupt anything. If it causes your Darkside to fall off, it wasn't worth it. But the damage it deals is pretty good.

In mass pulling situations, I do suggest using Dark Arts on it for the blind and burst damage/threat. The blind on that many targets will increase your survivability far more than parrying will, and it also leaves Dark Dance up for afterwards.

For Carve and Spit: Never use it for MP. Always use Dark Arts. Its mana generation is.. Less than phenomenal, and at 100 base potency it's not really doing much for you. It's your highest potency skill in the game, and will hit the hardest. I'm hitting nearly 2k crits with it, and my gear (as you can see on my profile) is less than stellar at the moment.