
Would be nice but I doubt the reduced HP would do DRK any favours against hard hitting tank busters, especially with their already limited physical mitigation ability.Which is hard to follow precisely in the heat of the battle.
I wonder if it would be useful for DRK to wear more slaying accesories, thus reducing their max HP.
And that the difference in eHP is supposed to be balanced with the constant use of SoulEater and Abyssal Drain.
A new meta, maybe ?


that's what gil and crafted accessories are for. best of both ways ;-)



Is there a reason why we shouldn't apply scourge first before any combos? Consistency? I've been opening with unmend > plunge > scourge > DA power combo > keep up delirium and scourge and as much DA soul eater in between for tanking and haven't had any trouble all the way to aery so far, aggro wise.

If you are able to keep aggro, then more power to you applying Scourge before your Enmity rotation. I'm not sufficiently geared for endgame yet and have had some issues where OT WARs can pull off of me, so I'm playing it safe for now. I may change this in the future.Is there a reason why we shouldn't apply scourge first before any combos? Consistency? I've been opening with unmend > plunge > scourge > DA power combo > keep up delirium and scourge and as much DA soul eater in between for tanking and haven't had any trouble all the way to aery so far, aggro wise.
How many enemies should be to use the Salted Earth? 1 is enough or you need more? Has anyone thought about the optimal use of this ability?
I know this. I meant another - Salted Earth has a cast time (1,5-2 second to aim and use it). Rationally use it on one enemy, or better to spend those 2 seconds on other abilities (such as starting a new combo)?
And later
I think 1 tick occurs every 2.5 seconds, 21/2,5=8,4 ticks, 8*75=600, or no?
We're TP starved enough as is lol
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