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  1. #1
    Player
    Ashaeya's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Ashaeya Vaux
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Some of my thoughts copied over from the reddit thread:

    I use the following for MTing:
    Dark Arts Pre-pull (wait 6) > Unmend > Plunge + Carve and Spit (450) > Hard Slash > Salted Earth + Blood Price > Spinning Slash > Dark Arts + Low Blow > Power Slash > Dark Passanger (optional) > Scourge
    If unleash procs from unmend I use it instead of Hard Slash and just move it up 1 GCD, but the oGCDs stay the same.

    For AOE pulls I kind of just wing it. If I had to come up with a decent opener though I'd probably go with something like...

    Assuming 5 mobs at least:
    Unmend > Plunge + Dark Passanger > Unleash > Salted Earth + Blood Price > Unleash > Defensive CD + Dart Arts > Abyssal Drain > Unleash > oGCD + Dark Arts > Abyssal Drain > Kind of repeat till you think your mana can no longer support it.
    (0)

  2. #2
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashaeya View Post
    Some of my thoughts copied over from the reddit thread:

    I use the following for MTing:


    If unleash procs from unmend I use it instead of Hard Slash and just move it up 1 GCD, but the oGCDs stay the same.

    For AOE pulls I kind of just wing it. If I had to come up with a decent opener though I'd probably go with something like...

    Assuming 5 mobs at least:
    Using Dark Arts on Abyssal Drain is almost certainly a bad idea unless you really need that emergency heal or you have enough incoming damage that you must just burn MP as not to waste it. Dark Arts is far more expensive than Abyssal Drain and only doubles the HP drained.

    You can use less MP on two Abyssal Drains, deal more total damage, and absorb the same amount of HP.
    (0)

  3. #3
    Player
    Ashaeya's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Ashaeya Vaux
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jahaudant View Post
    Using Dark Arts on Abyssal Drain is almost certainly a bad idea unless you really need that emergency heal or you have enough incoming damage that you must just burn MP as not to waste it. Dark Arts is far more expensive than Abyssal Drain and only doubles the HP drained.

    You can use less MP on two Abyssal Drains, deal more total damage, and absorb the same amount of HP.
    Dark Arts enables the healing function of the spell. It does no healing otherwise.

    Also, it's not about emergency healing, it's just helping the healer in general. returning 1500-2000 health on a combo is worth using at least 2-3 times during the initial pull. I've never had mana issues during the pull or after when using this method and I certainly heal for more and more frequently this way.
    (0)

  4. #4
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashaeya View Post
    Dark Arts enables the healing function of the spell. It does no healing otherwise.

    Also, it's not about emergency healing, it's just helping the healer in general. returning 1500-2000 health on a combo is worth using at least 2-3 times during the initial pull. I've never had mana issues during the pull or after when using this method and I certainly heal for more and more frequently this way.
    You're right. Quitting DRK.
    (1)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    For aoe you should be establishing hate lead with you opener, (looks like you are)

    Dart Arts > Abyssal Drain > Unleash > oGCD + Dark Arts > Abyssal Drain >
    Sounds like over kill. If DA buffed AD's potency then sure, but tbh.. healers are dropping Cure IIs on you whether you absorb or no.

    I like green text flying across my screen as much as anyone, but if those DAs and ADs are going to keep you from using Dark Passenger as it comes off CD it's a dps loss
    (0)
    Last edited by Xenosan; 06-25-2015 at 06:01 PM.

  6. #6
    Player
    Ashaeya's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Ashaeya Vaux
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    For aoe you should be establishing hate lead with you opener, (looks like you are)



    Sounds like over kill. If DA buffed AD's potency then sure, but tbh.. healers are dropping Cure IIs on you whether you absorb or no.

    I like green text flying across my screen as much as anyone, but if those DAs and ADs are going to keep you from using Dark Passenger as it comes off CD it's a dps loss
    As DRKs we don't get nifty things like block or increased health and healing potency via Defiance (not to mention parry is unreliable as hell) so even though we are popping CDs, it feels like we are taking a good chunk of damage. I don't feel its overkill to help healers out on any healing intensive pull by using this method. I don't end up having any mana issues so personally there isn't any reason for me not to.
    (0)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Also I've found locking Blood Price into a rotation to be a very bad idea. Had an event where suddenly my established rotation wasn't working at all.

    Realized it was because this 1 WHM -- out of dozens -- preferred stun-lock Holy spamming at the same point of the fight where I was preferring to use Blood Price.

    BP just need to stay aware and activate at the right times, which is very situational
    (1)
    Last edited by Xenosan; 06-25-2015 at 06:07 PM.

  8. #8
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Please add the icons in front of the names. At least for "Living Dead". It's always better for every healer to know they have to react and not just top you at 80/90% ^^ But if they don't recognize the icon while playing, well..
    (1)

  9. #9
    Player
    Beoth's Avatar
    Join Date
    Nov 2014
    Posts
    11
    Character
    Beoth Ravalris
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by cgbspender View Post
    Please add the icons in front of the names. At least for "Living Dead". It's always better for every healer to know they have to react and not just top you at 80/90% ^^ But if they don't recognize the icon while playing, well..
    They don't have to top you in fact but heal you for the amout of your max health.
    (0)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Beoth View Post
    They don't have to top you in fact but heal you for the amout of your max health.
    Which is hard to follow precisely in the heat of the battle.

    I wonder if it would be useful for DRK to wear more slaying accesories, thus reducing their max HP.
    And that the difference in eHP is supposed to be balanced with the constant use of SoulEater and Abyssal Drain.

    A new meta, maybe ?
    (1)

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