I thought it did specifically say in Souleater's tooltip that Grit needs to be on.
No problem
I'll do what I can to make Dark Knight shines...well, darkens...as much as possible![]()
When should I use Dark Passenger? It's an OGCD skill which makes me feel like I should weaving it into my rotation, but it's so expensive to use I feel like it's not worth it, maybe when you're OT and trying to pump out the damage but not MT.
Also, I'm not 60 yet, but it seems to me that Carve and Spit is one of those things that if you're MT you should save for when you get low on MP and need more right away because you don't have the enmity to keep doing Syphon Strike combos. Am I correct with this?
Also I should note that from what I've experienced, Dark Arts + Power Slash generates PHENOMENAL enmity, so much so that I'm good to go with Syphon Strike rotations for a good 4-5 combos afterwards before considering using another enmity booster. This will probably change in endgame as people start knowing how to completely unload upon the first pull but that just makes DA + PS even more worth as an opener to me.
Last edited by Zyph; 06-24-2015 at 12:57 AM.
Use DP whenever it is on cooldown and you have 2 or more enemies, even if it is not paired with Dark Arts. No matter how you slice it, it is more powerful than if you were to use that same amount of mana on a DA/SE single target.When should I use Dark Passenger?
S&C is amazing. I thought it would be a DPS move, but 99% of the time, I'm using it for MP. I'm NEVER holding on to it. Trust me, you can never have too much MPit seems to me that Carve and Spit is one of those things that if you're MT you should save for when you get low on MP and need more right away because you don't have the enmity to keep doing Syphon Strike combos.
The DA/PS opener is still that way in the endgame. I'm about i155 now and doing the expert dungeons and it still holds true.This will probably change in endgame as people start knowing how to completely unload upon the first pull but that just makes DA + PS even more worth as an opener to me.
It's weird, because Dark Passenger feels so... Blegh, for the mana cost, and the Blind mechanic doesn't feel like it does much. If you feel it's noticeable, though, then maybe I need to test more.
It does a great amount of damage for what it's worth, but I agree that it costs WAY too much. DA+DP = Half MP gone. Usually best to do it when you have multiple mobs and Blood Price is up though so you can at least get that MP back. Outside of that, I personally just stick to the other AoE that we get(name escapes me).
I think that's actually the only time it should be used, in an AOE situation where you can get the mana back via blood price.It does a great amount of damage for what it's worth, but I agree that it costs WAY too much. DA+DP = Half MP gone. Usually best to do it when you have multiple mobs and Blood Price is up though so you can at least get that MP back. Outside of that, I personally just stick to the other AoE that we get(name escapes me).
Yeah, the math is there as far as the damage goes. AoE spamming as a DRK is only really viable when you have gratuitous amounts of MP incoming that you would not be able to spend normally with your rotations. The DA + DP cost (38% of your MP) seems justified to me (at level 60). When you reach this level you have many forms of MP replenishment, so you won't be empty very long. In additino to this, the Blind it inflicts is amazing and, in my opinion, is one of the best defensive cooldowns for large packs when paired with a DA + Dark Dance.It does a great amount of damage for what it's worth, but I agree that it costs WAY too much. DA+DP = Half MP gone. Usually best to do it when you have multiple mobs and Blood Price is up though so you can at least get that MP back. Outside of that, I personally just stick to the other AoE that we get(name escapes me).
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