Page 35 of 36 FirstFirst ... 25 33 34 35 36 LastLast
Results 341 to 350 of 358
  1. #341
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Vateri View Post
    Why the drastic opener change with Scourge and Salted Earth? You seemed very adamant on using them within the first two GCD's in the last page. What changed, if I may ask?
    Did you read the post you replied to?
    "I've updated it since 3.4 came out,"

    I've been playing with some insightful people, seen how DRK handles in the new content, and adjusted, although most of it is unique group stuff like Trick/Hypercharge timings, it still applies.
    (0)

  2. #342
    Player
    Vateri's Avatar
    Join Date
    Jun 2015
    Posts
    43
    Character
    Nemhy Vateri
    World
    Siren
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sweetgrass View Post
    Did you read the post you replied to?
    "I've updated it since 3.4 came out,"

    I've been playing with some insightful people, seen how DRK handles in the new content, and adjusted, although most of it is unique group stuff like Trick/Hypercharge timings, it still applies.
    I did see that but still was curious on your exact reasoning/mindset for it. Would you use the new opener in all contents even when not in your group? like would it still be better in pugs and stuff or would you go back to the first opener?
    (0)

  3. #343
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Vateri View Post
    I did see that but still was curious on your exact reasoning/mindset for it. Would you use the new opener in all contents even when not in your group? like would it still be better in pugs and stuff or would you go back to the first opener?
    It is still an increase with pot/grit drop, but without Hypercharge OR Trick Attack in a pub, it probably wouldn't be worth bothering with. Stuff like the Dark Passenger hold only becomes a single digit potency increase, but it's good for muscle memory regardless.
    (0)

  4. #344
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    So what the general consensus on DA power slash? Has anyone done the math of how the enmity gain compares to the potency gain overall by not using? The thought process seems to be that, DA power slash generates more enmity which means less enmity combos needed overall, which means more time out of grit and more DPS combos can be used, correct? It seems horribly MP inefficient thought with such a small enmity gain despite using the same amount of MP as other dark arts abilities... I can't think of many situations where it'd be helpful other than being out of grit and using it for SNAP AGGRO (as in, you prep your power slash, an add pops up very soon that requires immediate attention so no turning on grit first before you grab it since you need to respond immediately).

    It seems like no matter what it will still be an overall DPS loss no matter what way you look at it. I rarely ever use it myself, should I?
    (0)

  5. #345
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Praesul View Post
    It seems like no matter what it will still be an overall DPS loss no matter what way you look at it. I rarely ever use it myself, should I?
    I used it sometimes when my mana was going to overflow and I had to use Power Slash to top up aggro. I guess you can say it falls under the situational category?
    (0)

  6. #346
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Praesul View Post
    So what the general consensus on DA power slash?
    It goes from 5.5x enmity to 6.5x enmity(11x to 13x in Grit) which is almost nothing. It's a waste of MP.
    (1)

  7. #347
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Hello, i made a bis for drk with all the stuff and with food:

    Vit 1813
    Str 1221
    Acc 703
    Crit 943
    Det 433
    Sks 887


    Is this good or someone have a better bis (with all stuff)
    (0)

  8. #348
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Hierro View Post
    I like what you made. I once posted in a thread some months ago about MT DRK openers, and I got some flack for mentioning I like to use unmend>plunge>scourge for my pulls. You could check here http://forum.square-enix.com/ffxiv/t...er-as-mt/page6 , but the point is there was quite a bit of discussion against the use, either due to damage lost from being done in grit, or because it reduces distance the boss travels to the party at the start, resulting in a longer distance for the dps to travel to reach their target which translates into a lowered raid-wide dps. Thought it'd be interesting for you to check out to refine your opener, or if you disagree could you explain how your way could be better than the other thread's suggestions?
    Then answer this; why do PLDs insist on using Tempered Will when Sophia is tilting the area? I ask because I witnessed many PLDs complain about the lack of dps at times.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #349
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jim_Berry View Post
    Then answer this; why do PLDs insist on using Tempered Will when Sophia is tilting the area? I ask because I witnessed many PLDs complain about the lack of dps at times.
    The only reason PLD use Tempered Will in Sophia is for more personal DPS and if you push Sophia's HP at a certain phase (think it is 75%), She will cast Thunder II so Tempered Will eliminates people having vuln stack.

    Lack of DPS in Sophia? Either your team is dying a lot or your whole DPS is just sleeping. I have never seen Sophia enraging when I have clean runs, heck there was this video 4man-ing Sophia.
    (0)

  10. #350
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    You can also Cover + TW and prevent a DPS from getting knocked back, at least for the head pushback (haven't tested on the tilt). I usually Holmgang the first head pushback and then, depending on how the fight is going, I'll use it on the T2 tilt as well. DRK I believe you can just Plunge back, though T2 will still probably face wherever the DRK got knocked to due to the animation lock.
    (0)

Page 35 of 36 FirstFirst ... 25 33 34 35 36 LastLast