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  1. #1
    Player
    Meythia's Avatar
    Join Date
    Nov 2014
    Location
    Izlude
    Posts
    4
    Character
    Meythia Yasuki
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Misha_Tameshigiri View Post
    Unleash's use is being slightly cheaper MP-wise.
    Abyssal Drain costs about 100 more MP at level 60 in exchange for being usable at range and dealing slightly more damage (120 potency versus Unleash's 100), and giving an HP drain effect when used with Dark Arts.
    If you're not going to use Dark Arts on Abyssal Drain, it comes down to a matter of taste.

    Also I personally just don't like the animation for Abyssal Drain.
    Unleash also does not break current weaponskill combos like Abyssal does. Besides, having the radius AOE around yourself can be quite more comfortable than around a target hitboxwise. (big enemies tend to eat the whole radius up even when small ones are directly next to them, See A2(S))
    (0)
    Last edited by Meythia; 09-07-2015 at 11:47 PM.

  2. #2
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Giantbane View Post
    How do you play very aggressive in terms of your HP while being in Grit (where the heal makes a difference)? just stand in AoE?

    50 potency is looking at it wrong. DA adds 120 potency to SE (over delirium), DA adds 350 potency to C&S. The difference is 230 potency.
    Right. But between the 2 it's a difference of 50 potency. And it's simply to add to overall hp recovery as apposed to pure dps. not save my ass levels of healing but to help ease healing needed. Regardless of how you look at it there have been no difference in my dps numbers using C&S for mp while in tank stance. So that's how I use it. Unless I need to do delirium I just double up on buffed souleaters. Mind you I only use it for mp while in tank stance thats it. rarely am I in tank stance the whole fight and if I am in grit it's because mitigation is helpfull. But i mean heaven forbid I don't buff C&S spit everytime sorry.
    (0)

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    359
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    I'm only 55 but I find that my MP is usually at around 85%+. Should I be using it more for damage? Not having many aggro problems.
    (0)

  4. #4
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    You should be using Power Slash as little as possible.
    It's your lowest potency combo, and with Darkside on it is a net MP loss.
    In trash pulls you might not want to burn your MP too much (you need it for the next trash pull) but versus bosses you should be using Dark Arts Souleater as much as your MP will allow.
    (0)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Not sure if it's been discussed but, where does Pot fit in to an optimal in-raid opener? The lack of ramp-up and large amount of oGCD usage leads me to suspect it'd be extremely early on, if not pre-pull or immediately after Unmend.
    (0)

  6. #6
    Player
    Lawson_Grey's Avatar
    Join Date
    Mar 2014
    Posts
    56
    Character
    Lawson Grey
    World
    Behemoth
    Main Class
    Archer Lv 60
    I use pot right after Unmend for the reasons you stated. Since I use Dark Arts prepull > Unmend > Scourge + Carve and Spit > etc, I'd like to have that Pot going ASAP to affect Scourge and Carve and Spit, and then the rest of the opening rotation along with all the off global cooldowns.

    Take care if you're not MTing as this usually rips aggro for a second even without grit.
    (0)

  7. #7
    Player
    AIex's Avatar
    Join Date
    Dec 2013
    Posts
    38
    Character
    Alexander Kawakami
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lawson_Grey View Post
    I use pot right after Unmend for the reasons you stated. Since I use Dark Arts prepull > Unmend > Scourge + Carve and Spit > etc, I'd like to have that Pot going ASAP to affect Scourge and Carve and Spit, and then the rest of the opening rotation along with all the off global cooldowns.

    Take care if you're not MTing as this usually rips aggro for a second even without grit.
    Just out of curiosity, why would you unmend if you're not the MT? I think if you omit that, you'd be fine on aggro.
    (0)

  8. #8
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    In every savage fight outside A2S, our group has the WAR pull in defiance as opening out of grit and with blood weapon and ootnis really strong.

    Because of all the oGCDs, potting prepull is optimal IMO because it won't delay your other moves and you get a potted scourge.


    3s prepull: Dark arts
    1s prepull: pot
    Pull: plunge > scourge > BW + C&S > hard slash > salted earth > siphon strike > DA > Soul eater > dark passenger > repeat DA SE combo...

    As MT I would still prepull DA, pull with unmend > pot > scourge > CS > power slash combo with oGCDs.

    If you want max damage as MT and don't need grit mitigation you can do unmend > power slash combo > pot + drop grit > scourge > DA Soul eater combos with oGCDs.
    (0)
    Last edited by stoxastic; 09-18-2015 at 11:07 PM.

  9. #9
    Player

    Join Date
    Nov 2014
    Posts
    389
    if you pot>plunge you're gonna miss a GCD for your pot because of plunge animation delay

    if your MT is pulling with tank stance/shadewalker then might as well do something like this

    da>unmend right after your MT tomahawks>str pot>scourge>salt+bw>1>c&s+da>2>plunge>3>dp>1>low>2>da>3>pot off>1>bw off
    (0)

  10. #10
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Aiurily View Post
    if you pot>plunge you're gonna miss a GCD for your pot because of plunge animation delay

    if your MT is pulling with tank stance/shadewalker then might as well do something like this

    da>unmend right after your MT tomahawks>str pot>scourge>salt+bw>1>c&s+da>2>plunge>3>dp>1>low>2>da>3>pot off>1>bw off
    vid on opener

    https://www.youtube.com/watch?v=0sRjzaEX4tM

    pros
    2 dark arts souleaters buffed by str pot
    everything in your kit is buffed by str pot. scourge, salted earth, c&s, plunge, low blows, dark passenger, all the good stuff, buffed by +10%~ more damage.
    plunge, because its after the 4th gcd, is buffed by slash debuff

    cons
    you don't do unmend>plunge to the target; but not really a big deal; go compare how long it takes for you to walk to the boss from unmend range, compared to how fast plunge takes you there (after its long animation delay for startup) both ways, you ride your GCD anyway
    using salted earth with another oGCD in the same GCD can be awkward
    (0)

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