Still looking for an answer for above.
There was a thread about the attributes on the front page, but it had mixed replies.
Strength is the only way to go until bosses hit you harder than your healers can heal you for, and at that point you're just lacking defense. VIT is usually covered by the left side of your gear, if you want to be a bit more tank you can get a few tanking accessories. Most seem to go for 1 or 2 items. One out of them usually being a ring since you can't stack two strength rings anyway. (Without doing the 180+170 thing)
Bonus is the first place to add strength since it's a 1:1 exchange with vit. Accessories give more vit than strength so swapping those isn't as "strong".
The idea, since vit doesn't actually reduce damage taken, is that you want enough HP to take the hardest hit you'll encounter. Once you're at that level strength is more useful since it always give you more damage extra vit is just extra.
This is true for any tank class.
Strength is the only way to go until bosses hit you harder than your healers can heal you for, and at that point you're just lacking defense. VIT is usually covered by the left side of your gear, if you want to be a bit more tank you can get a few tanking accessories. Most seem to go for 1 or 2 items. One out of them usually being a ring since you can't stack two strength rings anyway. (Without doing the 180+170 thing)Thanks!Bonus is the first place to add strength since it's a 1:1 exchange with vit. Accessories give more vit than strength so swapping those isn't as "strong".
The idea, since vit doesn't actually reduce damage taken, is that you want enough HP to take the hardest hit you'll encounter. Once you're at that level strength is more useful since it always give you more damage extra vit is just extra.
This is true for any tank class.
That makes sense. I've just seen a lot of DRKs health ping pong and wondered if added vit would be better for DRK in particular.
But yea, new to tank meta in this game in general too so I guess I have to catch up on basic knowledge.
I seem to be doing something wrong. My mp management isn't as good as other tanks of the same lvl/gear i've seen.
I'll try to have blood price up whenever it's available, but other than this, the only other mana option i can see is hard slash / syphon strike. Also tried switching out of grit, into blood weapon, but then the majority of what i gain back in mp is used reapplying grit.
Any advice please folks?
Use less dark arts and mp abilities and more non da souleater/delirium. You don't need to do that many power slashes to hold aggro. I generally do one at the boss pull and just use souleater or delirium for the rest of the fight.I seem to be doing something wrong. My mp management isn't as good as other tanks of the same lvl/gear i've seen.
I'll try to have blood price up whenever it's available, but other than this, the only other mana option i can see is hard slash / syphon strike. Also tried switching out of grit, into blood weapon, but then the majority of what i gain back in mp is used reapplying grit.
Any advice please folks?
Switching out of Grit is not recommended as the cost to go back in is tremendous. The basic rotation of DRK should go something like Power Slash combo > Dark Art Soul Eater > Delirium. If you are sub lvl 60, then keep rotating your Soul Eater combos. DRKs don't need to do their enmity rotation as often as a PLD or WAR traditionally did. You should be able to hold aggro for 4-5 rotations at least.I seem to be doing something wrong. My mp management isn't as good as other tanks of the same lvl/gear i've seen.
I'll try to have blood price up whenever it's available, but other than this, the only other mana option i can see is hard slash / syphon strike. Also tried switching out of grit, into blood weapon, but then the majority of what i gain back in mp is used reapplying grit.
Any advice please folks?
It seems that DA + Dark Passanger only blinds the first enemy hit.
Is this supposed to be as it is or a bug? The tooltip doesn't help either.
Otherwise, when do you recommend doing this? Its a huge mana drain and I usually have to switch off Darkside for a moment (2 SyS) before going back up again. Is this a huge DPS loss?
It's a bug that should be addressed by the next patch. And yes that is not my wishful thinking, it's been confirmed :-)It seems that DA + Dark Passanger only blinds the first enemy hit.
Is this supposed to be as it is or a bug? The tooltip doesn't help either.
Otherwise, when do you recommend doing this? Its a huge mana drain and I usually have to switch off Darkside for a moment (2 SyS) before going back up again. Is this a huge DPS loss?
Still low level but reading things ahead. Your comment got me thinking. Sounds like blood weapon is perfect with living dead?I can't post my findings now, but keep in mind reapplying Darkside has an mp cost of roughly 12 seconds worth of uptime mp drain. Dropping dark side and reapplying it before 12 seconds is a loss of mp.
Fights like Ravana Ex seemed to have been designed with DRKs in mind. Lots of phases with no damage perfect for dropping grit and getting blood weapon time in to regrn MP to use.
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