Dark Passenger worth using or too big of an MP drain?
Dark Passenger worth using or too big of an MP drain?
Dark Passenger is always a DPS gain when there are two or more adds and should be used whenever it is up regardless if it has Dark Arts on it or not.
150 pot x 2 enemies = 300 potency off GCDDark Passenger - Deals unaspected damage with a potency of 150 to all enemies in a straight line before you. Can only be used when succumbing to the Darkside. Dark Arts Potency: 250. Dark Arts Effect: Blind Duration: 15s.
250 pot x 2 enemies = 500 potency off GCD
Thank you for the correction. I forgot about the natural MP regen that we still recieve.
As for Skill Speed I was not suggesting it was a useful stat. I was simply saying that every tick you are losing MP, so the slower you swing the worse the overall MP drain is. Obviously if you optimize MP regen via Skill Speed you run into worse TP drain issues.
**3 GCDs @ 2.42 SS = 7.26s (2 Ticks) (2 * 127 MP loss = 254 MP : -3.66%)**
I disagree with your math here.
I believe 1 TICK is 3s, so 6s would be 2 ticks. At 7.26s per 3 Hit Combo, the 1.26s adds up to more MP loss than you state.
@2.42s GCD, cost is 1.4762% MP per GCD.
3 GCDs @ 2.42s = 4.4286%
Dark Arts (1768) - Syphon Strike Recovery (884 : 12.76%) : 1768 - 884 = 884 MP spent DA + SE Combo (-12.76%)
3 GCDs @ 2.42 SS = -4.43%
DA + SE Combo = 17.19% MP
3 Hit Syphon Strike (w/ Delirium or SE) = +8.33% MP
2 Hit Syphone Strike = +9,81%
Power Slash Combo = -4.43%
Isn't it always a DPS gain even with one target? It's an instant ability and can be squeezed inbetween GCDs, much like you should be doing with Carve & Spit, Plunge, Reprisal when it procs, and Mercy Stroke when available.
The DRG is strong in this one.
I've been testing some Darkside-toggling rotations to see how possible it is to DA every C&S (60 sec), DA SE with every other DP (30 sec,), and DA as many Souleaters in-between(no CnS/DP available).
Also have to factor the DoT snapshot aspect. 30 second duration for Scourge (our highest WS).. 45 second recast for Salted Earth..
I stopped testing after the regen/degen bug, look forward to getting back to it Monday.
Back in the LLs before 3.0 they described DRK as having to know when to Darkside.. so far all that's been said is 'just maintain 100%,' I'm eager to see where the sweet spot actually is
Last edited by Xenosan; 07-04-2015 at 05:55 PM.
Dark Passenger eats mana.
If mana isnt an issue---sure go nuts! Its OGCD
In most other cases, newp. Better to use it on enhancing another ability (another dark arts for instance). On the reverse, if its 2+ enemies, then id instead use it even at its base potency over a dark arted ability (100 potency * 2 targets vs say, soul eater going from 280 to 400 on one).
Thank you for this nice post!
Where do you put all your bonus stats? Strength?
Nice guide btw.
Would be nice if it had Cross class in the OP, but I found it within the thread anyway.
Dark Passenger (no Dark Arts) is a gain of 150 potency on a single target for half the mp of Dark Arts Souleater (which only gains 120 potency over Delirium). If main tanking and you really want the HP restore then fine, but Dark Passenger even on single target is better than the enhanced Souleater for damage/MP efficiency.Dark Passenger eats mana.
If mana isnt an issue---sure go nuts! Its OGCD
In most other cases, newp. Better to use it on enhancing another ability (another dark arts for instance). On the reverse, if its 2+ enemies, then id instead use it even at its base potency over a dark arted ability (100 potency * 2 targets vs say, soul eater going from 280 to 400 on one).
I seem to be doing something wrong. My mp management isn't as good as other tanks of the same lvl/gear i've seen.
I'll try to have blood price up whenever it's available, but other than this, the only other mana option i can see is hard slash / syphon strike. Also tried switching out of grit, into blood weapon, but then the majority of what i gain back in mp is used reapplying grit.
Any advice please folks?
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