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  1. #1
    Player
    Miyuyu's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Sae Ra'nori
    World
    Faerie
    Main Class
    Ninja Lv 90
    e:

    I lied.

    Does anyone know how our mana bar scales? (if it scales at all)
    (0)
    Last edited by Miyuyu; 06-28-2015 at 10:44 AM.

  2. #2
    Player
    AngusHH's Avatar
    Join Date
    Dec 2014
    Posts
    3
    Character
    Angus Lowell
    World
    Behemoth
    Main Class
    Armorer Lv 50
    Its viable MT only with Darkside up?? For AoE and Single MT i should always use Darkside and Grit???
    (0)

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Miyuyu View Post
    Does anyone know how our mana bar scales? (if it scales at all)
    If I'm understanding your question correctly:

    As DRK is leveled the MP cost of spells scales up along with our MP/PIE, as does the MP regeneration of our CDs like Blood Weapon & Blood Price, and WS Syphon.

    Granted I'm 60 and can't go back to check without level syncing something, but from testing before, Dark Arts cost about 25% of our total MP.

    (In fact, regardless of your level; I bet you your Syphon Strike's MP return - multiplied by 2 - is equal to the MP cost of Dark Arts)

    The scaling is uniform across all aspects, MP cost, native regen, Darkside degen, Syphon gains, CD returns, etc.

    So the only difference DRK should be feeling is: as you level up, there are more ways to spend your MP.

    Quote Originally Posted by AngusHH View Post
    Its viable MT only with Darkside up?? For AoE and Single MT i should always use Darkside and Grit???
    You want to maintain 100% uptime with Darkside whilst in combat, but can't forget the priority of Hate > DPS.

    If you run the risk of exhausting all your MP with no way to regain it, it is worth dropping. Especially so if it's near the end of the encounter and there is another engagement shortly to follow -- don't want to start the next fight on empty (all DRK pulling / aoe enmity WSs have an MP cost [exception of Plunge, but that doesn't have an enmity modifier), or create down-time by sitting idly for some MP to regen.

    Should also get in the habit of dropping Darkside after each fight. Even in dungeons. It doesn't matter in dungeons so much because between pulls is considered Out of Combat, so Darkside degen won't kill your MP. But things like Ex primals and Coil, when the boss leaves the board for those divebombs, Heavensfall, etc -- your status remains In Combat; you will lose all your MP during these phases if you forget to drop Darkside. So create the habit of dropping it now.
    (1)
    Last edited by Xenosan; 06-29-2015 at 03:33 AM.

  4. #4
    Player
    Laelius's Avatar
    Join Date
    Jan 2013
    Posts
    41
    Character
    D'hal Batto
    World
    Cerberus
    Main Class
    Dark Knight Lv 70
    I'm sorry if this has been answered before haven't read the whole posts. I have a question possibly someone already tested. Does the abyssal drain or the other mp skill for AoE eminity get "values" from the weapon you have? I reached 60 but it was a hard time maintain aggro with a monk doing single target even while spamming abyssal drain. Was wondering if was because my weapon was ilvl 135 (or something) and the monk had the law upgraded.
    (0)

  5. #5
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Laelius View Post
    I'm sorry if this has been answered before haven't read the whole posts. I have a question possibly someone already tested. Does the abyssal drain or the other mp skill for AoE eminity get "values" from the weapon you have? I reached 60 but it was a hard time maintain aggro with a monk doing single target even while spamming abyssal drain. Was wondering if was because my weapon was ilvl 135 (or something) and the monk had the law upgraded.
    All of their damage appears to scale with stats like any other class including the "magic". So Strength, Weapon Damage, Determination will all increase damage and hate accordingly.
    (0)

  6. #6
    Player
    Laelius's Avatar
    Join Date
    Jan 2013
    Posts
    41
    Character
    D'hal Batto
    World
    Cerberus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rbstr View Post
    All of their damage appears to scale with stats like any other class including the "magic". So Strength, Weapon Damage, Determination will all increase damage and hate accordingly.
    Thank you, I'll be getting the weapon soon. Was just weird that eminity was being pretty hard and I see all around that a eminity combo with dark arts gives a ton! (didn't had any trouble before 60). So I assumed it would be gear, but wanted to shoot the question also
    (0)

  7. #7
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xenosan View Post
    Should also get in the habit of dropping Darkside after each fight. Even in dungeons. It doesn't matter in dungeons so much because between pulls is considered Out of Combat, so Darkside degen won't kill your MP. But things like Ex primals and Coil, when the boss leaves the board for those divebombs, Heavensfall, etc -- your status remains In Combat; you will lose all your MP during these phases if you forget to drop Darkside. So create the habit of dropping it now.
    I can't post my findings now, but keep in mind reapplying Darkside has an mp cost of roughly 12 seconds worth of uptime mp drain. Dropping dark side and reapplying it before 12 seconds is a loss of mp.

    Fights like Ravana Ex seemed to have been designed with DRKs in mind. Lots of phases with no damage perfect for dropping grit and getting blood weapon time in to regrn MP to use.
    (0)

  8. #8
    Player
    Kaidam's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Kai Dan
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    Grit vs Darkside

    Hi guys, just came back to FF14 after nearly 2 years of not playing.

    Just a few dumb questions, I'm getting the impression that as DK, the default tanking stance is Darkside instead of Grit with the mechanics of dark arts tied to Darkside.

    If that is the case, when exactly do you switch to grit stance?

    Also, is it a must to use Dark Arts everytime it's up? And what is the go to skill to use Dark Arts on for single target tanking vs mob tanking?

    Thanks in advance. I planned to switch to DK from PLD once I finish the main scenario quest.
    (0)

  9. #9
    Player
    Falgern's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Falgern Snow
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaidam View Post
    ...
    Grit is the only stance, Darkside is just a buff with no time limit. Stay in Grit and keep Darkside on as much as you can, it should be 100% or near 100%.


    You should not use dark arts everytime it's up.

    For single target you generally use dark arts for Carve & Spit, Souleater and Dark Mind. Depending what you need. I generally use dark arts every 2-3 Syphon Strikes.

    AOE, just use unleash, if there are a lot and you are taking heavy damage i would do dark arts + dark passenger but this hurts your MP a lot. Only use if you pull one group too many
    Abyssal drain looks cool but the MP cost doesn't make it that much better than Unleash, there is only one pull I use dark arts on abyssal drain, and it's mostly to see big healing numbers.
    No real point in using dark arts for aoe. Just use weaponskills between every few unleashes. Don't use too much MP.
    (4)

  10. #10
    Player
    Kaidam's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Kai Dan
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Thanks for the clarification. Much appreciated. Can't wait to try DK out. Now just need to clear 50 more quests...
    (0)

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