Page 11 of 35 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 361

Hybrid View

  1. #1
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    @ Ipkonfig

    Actually, my character's are higher then that, like you said, Lodestone must be behind, or wrong or something because my characters are higher then that. That has nothing to do with what we were talking about up above... You mentioned tanking while NOT in Grit stance and being just fine which I find hard to believe. Not saying its not possible but to say that healers were dpsing more then healing I think is a little far fetched.

    I think having issues PLAYING the class vs the class having issues itself is a big difference. The class is brand new, its bound to have problems. From my own personal experiences and many other tanks in my FC, we all agree that the DRK is the squishiest of the tanks, and while dealing decent damage for a tank, is still behind the Warrior. Now, I have yet to hit 60, get better gear and get all my abilities so it may change but CURRENTLY at my lvl it has its fair share of issues and survivability is the biggest one I see with it.
    (0)
    Breakin' my barrs hans, breakin' my barrs

  2. #2
    Player
    HidingYoshis's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Evangeline Lunaris
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rover1983 View Post
    Now, I have yet to hit 60, get better gear and get all my abilities so it may change but CURRENTLY at my lvl it has its fair share of issues and survivability is the biggest one I see with it.
    This is your issue. At 60, DRKs aren't really much different than PLDs. I get complimented all the time by my lack of damage taken.

    Sole Survivor is very good for burst survival, and rotating your CDs properly means you're not taking much.

    I've tanked with all three, and DRK is around the same level as my PLD in terms of mitigation. It loses to Warrior because the self healing in AoE situations is ridiculous, they're still the kings of AoE tanking.
    (0)

  3. #3
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    WAR/PLD - Designed for level 50, gained new mechanics in expansion.
    DRK- Designed for level 60.

    I don't know why my lodestone is behind, but DRK is a great tank, and I run without Grit often because I just don't need it unless I'm pulling big groups.

    I also ran a bunch of the 50 instances through Roulette for exp while leveling and had zero problems, and honestly it felt like my PLD. Maybe you just aren't use to the DRK style?

    I get zero complaints about taking to much damage, and healers spend a lot of time DPSing, never even a blip of threat issues, amazing DPS on DRK so the pace is great. All in all I'm pretty happy with it as a tank. I would like some more utility, but once I get i180 I'll level WAR/PLD as well so I can do whatever, granted after seeing the DRK DPS I don't want to switch hahaha.

    @Touchand Feel - You are also incorrect, Living Dead only requires you be healed for your max HP before the timer ends, assuming you have 17,000 HP you just need to recieve 17,000 points worth of healing, you do not need to be at 100% HP when it ends that would be almost impossible to pull off. Of course Shadow Wall and Sentinel are not equal, but they both serve the same purpose, breaking a tank busters. If a boss in Alex ends up having a magical based tank buster than Dark Knight will be in a great position, and it's pretty safe to assume there will be, they designed the new content along side the new classes.
    (0)
    Last edited by Ipkonfig; 06-26-2015 at 03:55 AM.

  4. #4
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ipkonfig View Post
    WAR/PLD - Designed for level 50, gained new mechanics in expansion.
    DRK- Designed for level 60.

    I don't know why my lodestone is behind, but DRK is a great tank, and I run without Grit often because I just don't need it unless I'm pulling big groups.

    I also ran a bunch of the 50 instances through Roulette for exp while leveling and had zero problems, and honestly it felt like my PLD. Maybe you just aren't use to the DRK style?

    I get zero complaints about taking to much damage, and healers spend a lot of time DPSing, never even a blip of threat issues, amazing DPS on DRK so the pace is great. All in all I'm pretty happy with it as a tank. I would like some more utility, but once I get i180 I'll level WAR/PLD as well so I can do whatever, granted after seeing the DRK DPS I don't want to switch hahaha
    Wait, what? Without Grit? How the hell did you survive? I run WITH Grit on and get absolutely pummeled compared to my Warrior and Paladin.
    (0)
    Breakin' my barrs hans, breakin' my barrs

  5. #5
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Decent guide OP but it really needs to be amended to include Carve And Spit and a viable opener for 60s, because what you have is not going to get it done.

    First of all, this:

    Quote Originally Posted by Zyph View Post
    I disagree with opening with a Souleater combo, as the people I run with will often start unloading their max DPS in their openers and not having that Power Slash could spell disaster.
    The above statement is true. If you can start an enmity generating combo with your Souleater and actually establish anything, your DPS is just plain awful. When I was running duty finder dungeons with the type you run across often in DF, yes a Souleater combo is enough. As soon as I got into Bismarck Extreme with real players with capable DPS outputs, that was quickly squashed. If you want to weave into your DPS/self-heal/debuff combos quickly and efficiently, you need to open with a Dark Arts Power Slash combo so you have sufficient threat for a while.

    Secondly, on page 6 there are two very good explanations as to why your off-tank DPS opener is wrong. Dark Arts Carve and Spit is an off-GCD 450 potency attack. You can start with Scourge, then get in a DA Carve attack before your first Hard Slash, and Dark Arts is back up before your Souleater ender. Or you can proc your DA early also, either way works but what's important is not leaving the skill out completely. It's huge DPS.

    Everything else is a decent starter guide.

    Also I want to clear this up:

    Quote Originally Posted by Rbstr View Post
    Beyond that, tanks haven't been able to dodge anything in any turn of BCOB yet, featherfoot or not. If Alexander is the same the evasion is completely useless. In that case, they need to change something up there.
    This is not true. I ran undersized party of 2tanks 1 heal a few days ago to see if we could beat turn 5. ACT caught me dodging Plummet about 35% of the time. I literally was watching it pop up say "Plummet - Dodge"

    We all had a good laugh. Queue the "darkness" jokes about why Twin couldn't hit me with a body bomb.

    We couldn't kill Asclepius quick enough. We ran DRK/WAR/AST and handled everything just fine but we couldn't achieve DPS needed on the big snake before Twin dropped back down. Dropping out of Grit on DRK while main tanking that snake isn't possible either, because the damage coming in from having 4 stacks is too high.
    (1)

  6. #6
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    To be fair, your WAR is 34 and your GLD is 15 I don't really think you know at all what it's like to tank with them. Having been a tank since 1.0, played Warrior, and Steel Cyclone spam was AWESOME! I played Warrior at 2.0 release, got my full Darklight, got my Bravura +1 and stormed into Coil, it was rough but doable, then the Warrior buff and it was amazing, but the stigma from release WAR has never gone. I fear this same stigma is being applied to DRK now just because people have issues playing them.
    (0)

  7. #7
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    I don't buy into Warriors being higher DPS, and with all the new parses being posted with DRK's almost hitting 1k outside of grit on reddit I've yet to see a Warrior push those numbers. Granted ACT has been wonky with the new classes since 3.0, but all the problems were things not being parsed so the damage was coming in lower than it should.

    I'm not trying to say you can't play the class, but there is a pretty large collection of DRK players who don't have issues, and you don't really hear from them because they are playing and not on the forums. I would be too if I wasn't at work hah.

    I've yet to feel like I was squishier than my WAR or PLD. There were plenty of fights where I felt squishier on my WAR compared to DRK doing it, Ramuh specifically, honestly the 60 dungeons are all pretty easy so we really won't know till we have full geared tanks doing Savage Alex and extremes.
    (1)

  8. #8
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ipkonfig View Post
    I don't buy into Warriors being higher DPS, and with all the new parses being posted with DRK's almost hitting 1k outside of grit on reddit I've yet to see a Warrior push those numbers.
    Player skill will always be the determining factor, but....

    on paper WARs should be doing more. Deliverance is +5%, maim is +20, so (100 * 1.05) * 1.2 = 126% all the time. Season with Berserk as necessary. In Defiance, they only do 90% damage compared to our 92%
    (1)

  9. #9
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Docfiord_Fowling View Post
    Player skill will always be the determining factor, but....

    on paper WARs should be doing more. Deliverance is +5%, maim is +20, so (100 * 1.05) * 1.2 = 126% all the time. Season with Berserk as necessary. In Defiance, they only do 90% damage compared to our 92%
    You aren't taking into consideration that every potency that WAR has, outside of Fel Cleave and Inner Beast is on the low side. Their combos average ~200 Potency, their DoT Fracture is only 300, and they have one off global for 50 potency every 20s. OGCDs alone the WAR does 150 potency every 60s while DRK does 1440 potency (1790 if they DA Carve and Spit) and PLD does 1200. They can stack damage buffs but it is really meant to bring them in line, not make them machines.

    @JayCommon I thought Ravana Ex's tank buster was supposed to be shared? I've seen plenty of videos of people solo tanking him though, specifically a strength stacked WAR eat it in Deliverance and watched him drop to ~10% HP, made me cringe inside as a tank, no amount of tank DPS is worth that butt hole clencher!
    (0)
    Last edited by Ipkonfig; 06-26-2015 at 10:13 PM.

  10. #10
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ipkonfig View Post
    @JayCommon I thought Ravana Ex's tank buster was supposed to be shared? I've seen plenty of videos of people solo tanking him though, specifically a strength stacked WAR eat it in Deliverance and watched him drop to ~10% HP, made me cringe inside as a tank, no amount of tank DPS is worth that butt hole clencher!
    Well, the entire point of single tanking content designed for 2 tanks is to get the fastest time possible for no other reason than to simply get the fastest time possible. Groups doing this don't exactly need the drops.

    Personally I find it a lot of fun to "break" the obviously intended design and make a fight more challenging just for the heck of it!
    (0)

Page 11 of 35 FirstFirst ... 9 10 11 12 13 21 ... LastLast