@Docfiord
Just pointing out some quick erroneous equivalents.
- Shadow Wall /= Sentinel. Shadow Wall is 30% reduction, Sentinel is 40%.
- Living Dead /= Hallowed Ground. Living Dead keeps you from going below 1hp but if you are not healed to full you die. Hallowed negates damage entirely.
While they are intended to achieve the same goal, they do not do so equally.