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  1. #1
    Player
    Kiaris's Avatar
    Join Date
    Jun 2013
    Posts
    73
    Character
    Kiaris Moonskar
    World
    Leviathan
    Main Class
    Gladiator Lv 50

    WHM Vs AST Healing Comparison at 50

    OK so i got 50 WHM and 50 AST, and comparison of their heals with Identicle Gear, Stats and Healing power on weapon.

    Diurnal Stance

    Helios -
    731 Heal
    mp 319

    Medica -
    755 Heal
    mp 372

    A Helios -
    355 heal - 132 Dot
    mp 399
    duration 30

    Medica II
    499 Heal - 137 Dot
    mp 452
    duration 30

    Benefic
    958 Heal
    MP 106

    Cure
    1045 Heal
    MP 133

    Benefic 2
    1573 Heal
    mp 239

    Cure II
    1670 Heal
    mp 266

    Regen
    406 Per tic
    Duration 21
    Mana Cost 186

    Aspected Benefic
    475 instant with 243 Tic
    Duration 18 Sec
    MP Cost 212

    Its not to far off, AST, lower MP with lower potency, WHM with higher MP cost with Higher potency.

    Its alot closer than i was expecting. at level 50, but the gap will widen alot at 60 due to gear and how healing potency is checked

    What i could find on Formula of how healing is calculated
    potency is a percentage of weapon damage + stat boosts. So 100 potency is just normal damage + stat boosts.. And 120 potency would be (weapon damage + stat boosts) times 1.2( if this is correct)

    Basically WHM gets a larger modifier at 60, which will sway the stats more at level 60. We could easily calculate the healing difference between both if we had the stats of any level 60 healer in the new basic gear. with http://valk.dancing-mad.com/calculat...ng-calculator/

    This test was done with identicle armor and accessories.
    This test both classes used a Grand Company weapon, then i put a sheild on WHM with +3 MND.. AST had +1 MND over WHM
    Both Classes had all points put into MND.
    (2)
    Last edited by Kiaris; 06-23-2015 at 12:56 PM.

  2. #2
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    AST has no equivalent to Divine seal or PoM. Two abilities that increase healing output. Which is another important thing to consider when comparing WHM to AST. Especially since Divine Seal is only 60 second Cooldown.
    (2)
    Last edited by sharazisspecial; 06-23-2015 at 12:57 PM.

  3. #3
    Player
    Kiaris's Avatar
    Join Date
    Jun 2013
    Posts
    73
    Character
    Kiaris Moonskar
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    AST has no equivalent to Divine seal or PoM. Two abilities that increase healing output.
    Yes that is 100% correct, all i am looking at is base healing, without the WHM or AST buffs.

    To me biggest thing im looking at.. does WHM only Pull away when using the healing buffs ?

    and i did not compare SCH as i never got it to 50
    (0)

  4. #4
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kiaris View Post
    Yes that is 100% correct, all i am looking at is base healing, without the WHM or AST buffs.

    To me biggest thing im looking at.. does WHM only Pull away when using the healing buffs ?

    and i did not compare SCH as i never got it to 50
    It sounds like AST would play like WHM, but it lacks key abilities to do such. Keep in mind that AST is forever losing MP especially with Benefic procs. While it makes them instant, they're still losing MP while WHM and Freecure and Overcure are free casts. This makes their MP pool last longer as well.

    If you look at raw numbers like that, then you would think "AST can practically do what WHM does", but situations and abilities is what mixes up things. If not, then all jobs would essentially play the same role.
    (2)

  5. #5
    Player
    LycorisSelunis's Avatar
    Join Date
    Apr 2015
    Posts
    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    I did a similar comparison with whm/sch/ast as well when I got to 50. Nocturnal sect non-aspect benefited spells were on par with whm with the 5% potency buff. Also my diurnal sect ast could cast those spells faster than my whm, and nocturnal was slightly faster than whm and on par with sch.
    (2)

  6. #6
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    While the potency is similar, AST lacks many abilities that make WHM able to put out massive heals, like PoM, DS, Assize, Benediction, and Asylum.

    The base heals for all three classes are similar, yes; however, while AST is more MP-efficient, both SCH and WHM are more potent and can be augmented to greatly increase their output.
    (0)

  7. #7
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Never mind. I was mistaken.
    (1)
    Last edited by RichardButte; 06-24-2015 at 01:13 AM.

  8. #8
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by RichardButte View Post
    And I hate to say it, but I think this is about right: AST is a support/buff style healer that can seriously swing the tide of battle with the right card combo. We can save a tank with a 25% damage reduction for 15 seconds (or a 10% for 30). We can give the whole group 15% more damage for 15 seconds, eeking out that last bit of damage in a DPS race or give them 10% damage reduction, effectively throwing another bubble on the group.
    Which ability gives the entire group a 15% damage buff? I must be missing something.
    (2)

  9. #9
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I confess I lack proper knowledge of the card system but people here are proposing a team wide AOE buff?
    (0)

  10. #10
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RichardButte View Post
    We can save a tank with a 25% damage reduction for 15 seconds (or a 10% for 30). We can give the whole group 15% more damage for 15 seconds

    Our 40 sec cooldown "OH SH*T" button is probably the best I've ever seen in a healing class in an MMO: "You just dropped to 10% HP? Here, have a completely full instant refill!"
    AoE damage buff will be 5% not 15%. Benediction can do the same thing as an "oh crap" heal but on a much longer cooldown so I agree with you on that, a 40sec CD Lustrate isn't all that bad but Lustrate is still better.

    Quote Originally Posted by SovereignAegis View Post
    I confess I lack proper knowledge of the card system but people here are proposing a team wide AOE buff?
    Yes, if you Royal Road either the Spear or Arrow cards you will get the ability to AoE your next card used but at 50% less potency. So if I were to Royal Road Spear and then draw Balance (10% increased damage) I can give it out to the entire party but at 5% damage.
    (1)

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