I feel like AST's buffs just need to be stronger overall.
If it's going to come down to RNG, it needs to be strong enough to justify all of the times you DIDN'T get the buff you needed.



I feel like AST's buffs just need to be stronger overall.
If it's going to come down to RNG, it needs to be strong enough to justify all of the times you DIDN'T get the buff you needed.

I agree with this. They need to be stronger and last longer for some of them
Bole.. yea it can last 15 seconds thats fine..
-20% TP use or -20% mana Use.. that needs to last 30 seconds default to get any real use.



Or make it mana or TP REGEN and it'd be SERIOUSLY useful...
tbh they should make only 3 cards.
-20% tp and mp consumption into one.
-10% damage taken +10% damage done into one.
-20% cd and +10% haste into one.
This will reduce the randomness, while buffing the cards and make them useful. Especially the TP/MP one. This way you can buff your entire party without most of the buff being useless.
After reading this thread, I'm pretty convinced almost none of you have actually played AST, or if you have, are awful at the class.


I can't say I have leveled AST myself. But as going with a friend and leveling with him with me being the DRK...Even with some randoms as well, I see ASTs struggling to keep people up when crap hits the fan. Big pulls? It's a huge challenge. Constant AoEs(Hi Vault)? It's a challenge. We even went back to T13 to try and get weapons and it was apparent that AST could not do ANYTHING if their counterpart is gone. It's simply too much for them. Megaflares, Spike damage on MT, etc.
The point everyone is making that while the BASE numbers are similar, what they can do EFFECTIVELY in the long run is not anywhere as good as WHM and SCH.


This is me just speculating while leveling....
....but it seems like AST will have mana problems in end-game content. As a WHM I found myself running out of mana somewhat often if my DPS didn't dodge AoEs or my tank missed some CDs, even with SoS. WHM got a second mana-regenning option: Assize, 10% max mana restored every 60s, in addition to Divine Seal which massively upgrades healing:mana ratio so you won't run out of mana as quickly with good usage, on top of Freecure Procs.
AST has less potency for slightly less mana but it should be around the same mana cost not counting the Freecure Procs or Divine Seal in terms of mana spent for healing done. However, their only secondary mana management option is Ewer, which is up to RNG and can only be procced for a maximum of 45 seconds every minute if RNG is in your favor and you Royal Road it.
Both WHM and SCH have better mana management options than AST does and AST doesn't do either of their jobs as well as them :X The only edge AST has is its support options but if one of your healers is OOM, it's not going to be a great time for the party![]()
Thought I suppose we'll have to see how well BRD/MCH mana regen works or lines up with other classes running out of resources.
Peach Parfait/Khulan Angura on Gilgamesh

You have to start thinking differently with AST, it's not a whm or a sch and you have to think that way. If you treat AST like a whm or SCH you are going to have problems no matter what because it isn't one or the other.
You have to see your strenghts and weaknesses and play them as such. A lot of AST don't know how to play the class effectively and when they figure it out, I think the class will really come into its own.
Well said, I'm amazed at all the ignorant astro bashing going on here.You have to start thinking differently with AST, it's not a whm or a sch and you have to think that way. If you treat AST like a whm or SCH you are going to have problems no matter what because it isn't one or the other.
You have to see your strenghts and weaknesses and play them as such. A lot of AST don't know how to play the class effectively and when they figure it out, I think the class will really come into its own.
One thing the poster is missing, and is very important:
AST version of MedicaII radius: 15y
WHM version of MedicaII radius: 20y
This makes it really painful for AST to cover the whole party with MedicaII.
And I feel the AOE radius of Royal Road effect is something even smaller (10y is my guess).
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