Instance? Jeez is Balmung that packed? This is the first time I've even heard of instanced zones.
Instance? Jeez is Balmung that packed? This is the first time I've even heard of instanced zones.
It should be /channel instead of /instance to avoid confusions
I just hope they don't keep them once the initial congestion has worn off.![]()
No, this is for the larger populated servers, Balmung included, to help ease congestion when early access and 3.0 launched. Remember when the Gold Saucer came out months ago and how no one could get inside because the map was maxed out in player capacity? Square wanted to avoid that for 3.0's launch and it worked quite well overall. Give it another few weeks and they'll remove the instanced zones once the congestion dies down.
They exist for a reason. They are a giant pain in most of the areas they're in, but again, they were implemented to keep servers from having too many people in one area at any given time. Could you imagine if S rank level crowds were wandering around in each area killing stuff constantly? That would complete crash people who didn't have top of the line systems and internet connections. We don't need them removed until probably at least a couple of months from now when the servers are a little less active, (I would just say a month, but with Alexander being released in a few weeks still). What we do need is a more effective way of changing instances that works in all areas, and not just the ones that are easily traveled to, in order to allow us to still be playing with our friends in the meantime. I know that the Churning Mists in particular is a pain, because the only way to reenter the area is to leave and talk to an NPC to go back in, only to be placed in a random instance......
So, how do instances work for hunt marks? Present in one, not popped yet in another? Pops in both but killed in only one?
This... we just wanted to do a treasure map together, took us like 30 min just to all get in the same instance!
Actually it does. All zones do. They're just a bit obscure sometimes.
That said, SE really could have handled this better. All it needs is a "join party leader's instance" or something.
This. I think parties that can teleport together should land together. It makes no sense at all to split them up.
Bonus for giving the person doing the teleport an option to pick the instance. Click on Sea of Clouds, option for instance just like when you walk in, then everyone gets "Accept teleport to Sea of Clouds (instance 1) from your awesome friend?"
The idea for instances is cool, but implementation is very weak. Still bothers me to why party members don't end up in the same instances as a default. Zoning in and out to get into the same instance is not very efficient.
Adventure, that's the life for me!
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