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  1. #11
    Player
    Leep's Avatar
    Join Date
    Aug 2012
    Location
    Ishgard
    Posts
    256
    Character
    Grit Grimly
    World
    Balmung
    Main Class
    Paladin Lv 90
    Instance? Jeez is Balmung that packed? This is the first time I've even heard of instanced zones.
    (0)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It should be /channel instead of /instance to avoid confusions
    (2)

  3. #13
    Player
    magdahmhara's Avatar
    Join Date
    Feb 2014
    Posts
    125
    Character
    Edwyn Fletcher
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I just hope they don't keep them once the initial congestion has worn off.
    (1)

  4. #14
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leep View Post
    Instance? Jeez is Balmung that packed? This is the first time I've even heard of instanced zones.
    No, this is for the larger populated servers, Balmung included, to help ease congestion when early access and 3.0 launched. Remember when the Gold Saucer came out months ago and how no one could get inside because the map was maxed out in player capacity? Square wanted to avoid that for 3.0's launch and it worked quite well overall. Give it another few weeks and they'll remove the instanced zones once the congestion dies down.
    (0)

  5. #15
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Divine_Intervention View Post
    Even better.. remove it completely.
    They exist for a reason. They are a giant pain in most of the areas they're in, but again, they were implemented to keep servers from having too many people in one area at any given time. Could you imagine if S rank level crowds were wandering around in each area killing stuff constantly? That would complete crash people who didn't have top of the line systems and internet connections. We don't need them removed until probably at least a couple of months from now when the servers are a little less active, (I would just say a month, but with Alexander being released in a few weeks still). What we do need is a more effective way of changing instances that works in all areas, and not just the ones that are easily traveled to, in order to allow us to still be playing with our friends in the meantime. I know that the Churning Mists in particular is a pain, because the only way to reenter the area is to leave and talk to an NPC to go back in, only to be placed in a random instance......
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  6. #16
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    So, how do instances work for hunt marks? Present in one, not popped yet in another? Pops in both but killed in only one?
    (0)

  7. #17
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Moonleg View Post
    Churning Mists doesn't HAVE a zone border entrance that allows you to choose your instance. I spent fifteen minutes and thousands of gil teleporting back and forth in the hopes of an instance swap the other day, just to play with a friend.
    This... we just wanted to do a treasure map together, took us like 30 min just to all get in the same instance!
    (1)

  8. #18
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Moonleg View Post
    Churning Mists doesn't HAVE a zone border entrance that allows you to choose your instance. I spent fifteen minutes and thousands of gil teleporting back and forth in the hopes of an instance swap the other day, just to play with a friend.
    Actually it does. All zones do. They're just a bit obscure sometimes.

    That said, SE really could have handled this better. All it needs is a "join party leader's instance" or something.
    (1)

  9. #19
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ryamatsu View Post
    Or at the very least not separate you if already in a party.
    This. I think parties that can teleport together should land together. It makes no sense at all to split them up.

    Bonus for giving the person doing the teleport an option to pick the instance. Click on Sea of Clouds, option for instance just like when you walk in, then everyone gets "Accept teleport to Sea of Clouds (instance 1) from your awesome friend?"
    (1)

  10. #20
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    The idea for instances is cool, but implementation is very weak. Still bothers me to why party members don't end up in the same instances as a default. Zoning in and out to get into the same instance is not very efficient.
    (0)
    Adventure, that's the life for me!

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