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  1. #11
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Krylo View Post
    And THAT'S ridiculous. If they want people leveling to 60 in Ishgard they need to tune up the experience at least a little or there's not really any reason to do so.
    but to 60k exp minimum? at lvl 50 that is what 13 fates to hit lvl 51? 800k ish exp to lvl

    then 52 is only 1 million 53 1.2milion you're saying that to lvl it should take no more than 20 fates?
    (1)

  2. #12
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Musashidon View Post
    but to 60k exp minimum? at lvl 50 that is what 13 fates to hit lvl 51? 800k ish exp to lvl

    then 52 is only 1 million 53 1.2milion you're saying that to lvl it should take no more than 20 fates?
    The level 51 fates that you get in the starting zones should be 35k. However after you do the quests/main story which gives you access to the higher zones THEN it should jump to 48k. Then at the last zones it should be 60k.
    (0)

  3. #13
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    The level 51 fates that you get in the starting zones should be 35k. However after you do the quests/main story which gives you access to the higher zones THEN it should jump to 48k. Then at the last zones it should be 60k.
    Stop doing FATEs. Run Dungeons and only use FATEs/Challenge log/Levequests as filler in the time you're waiting for the Dungeon queue (or make a party and skip all that altogether).

    The HW dungeons give a ton of XP. And I have a feeling that's what SE is trying to do here is make dungeon-running more attractive than FATEs. They did it once already back in ARR, and they're doing the same with HW.
    (2)

  4. #14
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaedan94 View Post
    Stop doing FATEs. Run Dungeons and only use FATEs/Challenge log/Levequests as filler in the time you're waiting for the Dungeon queue (or make a party and skip all that altogether).

    The HW dungeons give a ton of XP. And I have a feeling that's what SE is trying to do here is make dungeon-running more attractive than FATEs. They did it once already back in ARR, and they're doing the same with HW.
    The second you tell someone how to play and how they should be doing something is the day a game fails. If there is only one option to do something then why even have the other options to begin with. If that is the case.

    What is the point of fates?
    What is the point of leves?
    (0)

  5. #15
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaedan94 View Post
    Quote Originally Posted by Wildsprite View Post
    funny thing is they want us to help new players with ARR content so adding and increasing EXP in ARR areas isn't going to hurt things. it would infact help their goals.
    We already get XP for pre-50 content, and "new players" don't need the help once they're 50.
    ahh but you see, the story does not stop once they hit 50. quite a bit of story after 50 before they can reach Ishgard so yeah saying they don't need help means you aren't really looking at the big picture.

    Quote Originally Posted by Kaedan94 View Post
    Stop doing FATEs. Run Dungeons and only use FATEs/Challenge log/Levequests as filler in the time you're waiting for the Dungeon queue (or make a party and skip all that altogether).

    The HW dungeons give a ton of XP. And I have a feeling that's what SE is trying to do here is make dungeon-running more attractive than FATEs. They did it once already back in ARR, and they're doing the same with HW.
    you know the first dungeon isn't till level 51 so what about those of us leveling more than one job? sounds like you thought out your responses as much as SE thought about us leveling multiple jobs.
    (0)
    Last edited by Wildsprite; 06-23-2015 at 11:39 AM.

  6. #16
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Agree with you OP. It probably won't happen, but I still agree.
    (0)

  7. #17
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post

    What is the point of fates?
    What is the point of leves?
    You can still do FATEs and Leves... but they were never intended to be the primary form of leveling. Even when ARR first came out, Yoshi-P was surprised by the fact that people were skipping doing dungeons and actual content and just using FATEs to level because it was faster. So he changed it so that Dungeons give better XP. The issue is that you have to either make your own party or queue for dungeons, which can take time.

    So now, FATEs and Leves are intended to be what you do in the time you're waiting for a queue or looking for party members. They give less XP than dungeons, but are not useless. And once you get your first character to 60 through the MSQ, you'll get the 50% armory bonus for 50-60, which will make FATEs and Leves give more XP.
    (0)

  8. #18
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    didn't take long for the nerfers to come out. But it seems they giving everyone 1 freebie that you can max level in a week or two, if you want more jobs than that it's going to take longer doing roullettes and stuff. It's up to the player to find the most effective xp options, or just play and have fun and eventually you'll be lvl 60. I think it's fair.
    (2)

  9. #19
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Whocareswhatmynameis View Post
    didn't take long for the nerfers to come out. But it seems they giving everyone 1 freebie that you can max level in a week or two, if you want more jobs than that it's going to take longer doing roullettes and stuff. It's up to the player to find the most effective xp options, or just play and have fun and eventually you'll be lvl 60.
    That is the thing. I have fun destroying fates or tons of mobs for experience. However, leves are limited and fates are worthless. If we got infinite leves or temple leves were 1 instead of 10... We would not be speaking now.

    Quote Originally Posted by Kaedan94 View Post
    You can still do FATEs and Leves... but they were never intended to be the primary form of leveling. Even when ARR first came out, Yoshi-P was surprised by the fact that people were skipping doing dungeons and actual content and just using FATEs to level because it was faster. So he changed it so that Dungeons give better XP. The issue is that you have to either make your own party or queue for dungeons, which can take time.

    So now, FATEs and Leves are intended to be what you do in the time you're waiting for a queue or looking for party members. They give less XP than dungeons, but are not useless. And once you get your first character to 60 through the MSQ, you'll get the 50% armory bonus for 50-60, which will make FATEs and Leves give more XP.
    Then, there is no point to them. Are you using your brain a bit here? How is that "suprising".

    Let me explain why.

    Human nature declares that if there is a faster way of doing something we will do it. That isn't suprising at all, that is "common sense."

    What he should of done, was cept fates at a higher exp AND made dungeons faster, thus giving us more ways to do the same thing. Not do one or the other.

    You seriously think even with the 50% bonus they will be worth doing? No. Lawl. Dungeons are faster. They will do dungeons instead because fates are worthless.
    (1)
    Last edited by Nektulos-Tuor; 06-23-2015 at 11:45 AM.

  10. #20
    Player
    Kekeri's Avatar
    Join Date
    Jun 2015
    Posts
    23
    Character
    Delili Deli
    World
    Faerie
    Main Class
    Rogue Lv 60
    I don't know about ALL of those suggestions, but I'd be completely behind adding exp for kills to all those 50 dungeons. It's a little bizarro that you can run a dungeon like Aurum Vale and get experience as you kill things all the way through the end, then run some 50-dungeon that won't have any drops you need either (since the MSQ now gives out gear that outclasses any of that old 55-ish gear) and wind up with no experience for all the lvl-50 critters you kill.

    It'd made nearly all of those 50-era dungeons pointless to run. You have a jump from places that gave you exp (Darkhold, Vigil, Vale) and ream of pointless 50 dungeons (and their hard modes), then the expansion content that's useful again.
    (1)

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