The 30% applies to straight shot and the dots as well though upon impact. I would need test data to even start believing your theory on less damage because they wouldn't have given it to us plus 30% buff if it wasn't to be used upon openers.But it is sir. It'll take you a few extra seconds to straight shot before you start aoe'ing (if you do). Or if you are single targeting, it'll take you even longer to straight shot and apply your dots.
Your reasoning/defending having it on 100% of the time is why bards are complaining about their bad dps with WM. Its not being used optimally. Its not meant to be up 100% of the time.
AND I never did say that things dont die quicker with it on, but in comparison to the above - mobs die slower because you are taking longer to get set up. Instead of having instant dots and a straight shot buff, you choose to cast. Its a detriment to me.
This is absolutely wrong. If you have a cast time, your GCD is 2.5 seconds. If you have no cast time, your gcd is 2.5 seconds. With a cast time, the cast is still shorter than your GCD.
Unless you're tlaking about setting up with SS and such WHILE tanks are chain pulling, then I'll agree with you, but even then WM is never meant to be off for more than a few GCDs. Even, having it off for 1 gcd with HS or SS is technically a dps increase, but it is a minor difference to have it on all the time vs. the argument you have regardless. anyone playing correctly will tell you they do much more with it on AS MUCH AS POSSIBLE and maximizing with stancedanceing only makes a minor diff
AoE is when the gap between WM and non-WM is largest... Seeing as AA is a much smaller component of your total damage.But it is sir. It'll take you a few extra seconds to straight shot before you start aoe'ing (if you do). Or if you are single targeting, it'll take you even longer to straight shot and apply your dots.
Your reasoning/defending having it on 100% of the time is why bards are complaining about their bad dps with WM. Its not being used optimally. Its not meant to be up 100% of the time.
AND I never did say that things dont die quicker with it on, but in comparison to the above - mobs die slower because you are taking longer to get set up. Instead of having instant dots and a straight shot buff, you choose to cast. Its a detriment to me.
As for your single-target scenario, WM delays each addition of your DoTs by 1.5 seconds. That's not enough delay to make 30% of their damage worthless. If the timing was that tight, you should be using Heavy Shot alone for greater potency, since half a tick would apparently be making or breaking the decision, and for 20 more TP at that.
The ONLY time non-WM is viable right now is if you will have to delay an ability by more than a third of a GCD due to movement/knockbacks/heavy damage. And it will then be for that/those one/two GCDs only. You turn it back on absolutely as soon as you can (consuming an oGCD space in the process). It's really only dropped for chasing tanks on chain pulls and for darting across the room without needing an SS proc atm.
Last edited by Shurrikhan; 08-15-2015 at 12:25 AM.
first post ever!
and just want to say it sounds like I shouldn't have any issues seeing how I will be playing the class how it is now and never played it how it was
sorry to hear it sounds like it isn't as good, or maybe, as fun? as it once was but at least I will know no different
You'll still have to play it the way it used to be pre lvl 52.first post ever!
and just want to say it sounds like I shouldn't have any issues seeing how I will be playing the class how it is now and never played it how it was
sorry to hear it sounds like it isn't as good, or maybe, as fun? as it once was but at least I will know no different
Only beyond that the new skills will come into play.
It's just that you won't have to memorize and optimize the old rotation and then have to re-learn it again as you can just get by doing whatever till you can practice the new playstyle.
Yeah this one seems like a bust.
The whole point of making a bard is the ability to move around while playing. Adding a cast time to everything - one might as well just be playing a Thaumaturge now.
People make Summoners and Scholars because they like having a pet. Why not just take that away too - and make them identical to Thaumaturge and White Mage? Force Warrior to carry a shield or remove it from Paladin.
Clip all the ears and tails off M'Qote... they don't serve any game purpose after all. Just remove all the non-Hyur elements.
Except those are the choices people went for in picking what to play...
This is a Job-killing change. It makes the point of taking this job over another ranged DPS... pointless.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Bard is much funner and more engaging and thoughtful now than it was in 2.x, in my opinion. The job wasn't killed, it was vastly improved. Comparing us to a thaumaturge says "i don't know what i'm talking about". Saying that you can no longer move around while playing says "I don't know what i'm talking about". And stating what you think the purpose of playing bard is as if it applies to everyone is ridiculous. I play because it has an engaging rotation with a heavy dose of support thrown in.Yeah this one seems like a bust.
The whole point of making a bard is the ability to move around while playing. Adding a cast time to everything - one might as well just be playing a Thaumaturge now.
This is a Job-killing change. It makes the point of taking this job over another ranged DPS... pointless.
There are barely any times that I need to move around to the point that the cast times become an issue. Ravana, Waukkeon, A3...that's just about it. I turn WM off for a bit, then turn it right back on...whoop dee doo. What would you do without WM, do your rotation while running in circles pointlessly? Oh darn, you actually have to pay attention to where you're standing now! The horror!
You stop with that sense-making, mister! We need to complain!
Last edited by Geardagas; 08-16-2015 at 01:24 AM.
Unless you're losing an empyreal arrow/dropping dots or popping a very high potency oGCD, it is a dps gain.
Finish a cast, drop WM during gcd, heavy shot when GCD is back up, then do WM -> bloodletter or WM -> flaming WM -> sidewinder etc.
150 * .3 = 195 potency from WM HS, or 150 potency HS out of wm + 100p autoattack.
And less TP.
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