
Originally Posted by
Arrik
snip
2.0 style is less dps, that's for sure, but still solid dps if you are among the only dps that can actually dps from that range, evading shit at the same time.
Having huge dps + 100% uptime and full mobility would make you rockstars again, like in 2.0. Along with half the server playing BRD because of the "easy dps" style (I remember early Garuda EX being "no melee, BRD yes please").
If the job gains dps to catch with melee jobs, BRD needs either positioning bonus / malus (I can live with that) or movement restriction like mages do have, and SE chose that.
Why BRD should be free of all "problems" that DPS should face during a fight (100% uptime VS melee being out of range, no positoning, can move without altering dps) ?