cause its not tetra master thats why lol
cause its not tetra master thats why lol
This right here. i have the same problem. 75ish cards atm. Random for me? Yes. Random for the NPC? Nope, garanteed he has the same cards every single try. And thats only the first problem, Me beating his ass over 150 times the last few days i still have not received the card from him.Well I have like 78 cards, the NPC has like 7. Random for me means a whole hell of a lot more than it does to the NPC. Marcechamp was running the reverse and random rules earlier. Guess how many low tier cards he has compared to me? My deck was literally too good to actually beat him more than a handful of times, and because of the random rule I couldn't even try to build a strategy other than "please dear RNGod give me all of my weakest cards right now" every single hand.
I wonder:
Is their RNG someone paid who is pressing a button each time?
I mean: if you remove someone you have to find a place somewhere else... because you pay him!
NPCs being downright cheated out of rules really made me not even want to try. All the star-restrictions on our decks, while NPCs are just...exempt from it, really? That in itself is BS. And yeah, let's not even talk about that "random" rule and drop rates.......... -_-
Any examples? Becuase the NPCs I've faced thus farr seem to have at most one 4-5 card and 3 cards that are 3 or lower...that that's assuming they didn't have their highest sared card at 1-3 eitherNPCs being downright cheated out of rules really made me not even want to try. All the star-restrictions on our decks, while NPCs are just...exempt from it, really? That in itself is BS. And yeah, let's not even talk about that "random" rule and drop rates.......... -_-
Go fight that jerk in South Shroud, Camp Tranquil. I don't remember the name, but he normally uses 2 4-stars and a 5-star. And it is RANDOM rule, with no addition rule to use to your advantage.
What makes the overpowered opponents worse, in my opinion, is that you can still beat them eventually, because the AI is so atrocious. I can't tell you how many times my opponent throws a match by placing his last card with a 1-side exposed rather than the 8-side. It's like "yeah, you're never going to beat me, just take this win and leave".
And with limits on our deck strength, can anyone tell me what the point of adding new 4-star cards to the game is? While they get you closer to hitting achievement totals, they increase the likelihood that you won't get a 5-star card in a random match, and give the NPCs more options to cheat with.
At least they are buffing the drop rates for cards in 3.1.
Last edited by Gunspec; 10-29-2015 at 05:20 AM.
I have no trouble winning against any npc even with the random/chaos rule.
You have to learn the npc pattern basically.
But I must agree that the drop rate is atrocious. Really the worst thing about TT, especially 3.0 npcs.
I pretty much don't bother with TT anymore. I swear there's no rule besides random, so what is the point of creating a deck if the game goes "lawl, you play what I give you and you like it!"
My view on TT now, is exactly this.
There's no strategy involved getting dealt a flop deck when an NPC can hold two 5's and a mix of 4's and 3's... not that there's any strategy involved with random to begin with. It's an absolutely garbage and lazy way to make TT have a sense of "challenge"... the reality is, it doesn't, it's just BS.
It was way more interesting, fun and challenging to me, by building a deck or strategy for the non-BS rule, learning the NPC, then finally overcoming that opponent... as opposed to just getting lucky.
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