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Thread: DPS question

  1. #1
    Player
    Nafka's Avatar
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    May 2015
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    23
    Character
    Nafka Darkseeker
    World
    Brynhildr
    Main Class
    Bard Lv 63

    DPS question

    So I want to change jobs now and go DPS, but im having trouble finding information on the 3 following classes.

    Im wanting to know what are the pros and cons of these DPS classes and what your opinion are as to them each.

    Also if one has lesser things to worry about than the other in other words still puts out good DPS with lesser abilities to punch (I have some physical limitations in one hand so the less is better)


    Lancer
    Pugilist
    Rouge


    Many thanks
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Unfortunately I can't give a detailed overview, but my impression is melee DPS are some of the most 'active' jobs in the game... not ones to go easy on your fingers.

    All that said, I've seen all three do ridiculous DPS in the hands of top 1% type players. It seems the damage cap is quite high. Not that many people reach it, however.
    (0)

  3. #3
    Player
    Underlord's Avatar
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    Aug 2013
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    154
    Character
    Underlord Djinn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    They all have situational moves. Imo rouge (nin) and pug are the quickest dps. I tried all 3... all are fun in their aspect. But I will say only one at 50 is Nin... lol
    (0)

  4. #4
    Player
    Sagittarian's Avatar
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    Dec 2013
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    Gridania
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    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    At the moment lancer/dragoon would probably be the best for you. A lot of the positional moves were eased/removed a patch or 2 ago. They do have a very long "optimal" skill rotation though.

    Pugilist/monk has lots of combo possibilities for different situations. They are all pretty much 3 button combos but depending on the situation you want a different series of 3. They also have a lot of positional effects and need to keep up greased lightning stacks.

    Rogue/ninja is easy for basic abilities and combo but relies on mudra/ninjitsu for a lot of the best effects. There are (at level 50) 3 mudra that can be combined in 9 different ways for different effects and the timing is somewhat sensitive.
    (0)


  5. #5
    Player
    LunaHoshino's Avatar
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    Oct 2014
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    Gridania
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    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sagittarian View Post
    At the moment lancer/dragoon would probably be the best for you. A lot of the positional moves were eased/removed a patch or 2 ago. They do have a very long "optimal" skill rotation though.
    Actually, with the newly-added skills and the way they proc, DRGs now have more/much stricter positional requirements. You'll take a far bigger DPS hit from not hitting positionals now than you would before HW.
    (0)

  6. #6
    Player
    nuyu11's Avatar
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    Jan 2015
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    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    you can try ranged DPS
    (0)

  7. #7
    Player
    Sagittarian's Avatar
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    Gridania
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    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LunaHoshino View Post
    Actually, with the newly-added skills and the way they proc, DRGs now have more/much stricter positional requirements. You'll take a far bigger DPS hit from not hitting positionals now than you would before HW.
    Good to know. I haven't looked at the skills post-50 for dragoon yet.
    (0)


  8. #8
    Player
    Garlyle's Avatar
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    Sep 2013
    Location
    Ul'dah
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    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I would not play any of the melee classes if you're hindered in one hand. The ability to move freely while executing your abilities is extremely important to melee, moreso than other DPS classes, because they have to be dodging and moving a lot more than ranged classes. You may be better with Black Mage - they have very little to try to do when simultaneously moving, which would make it comparatively easy to control - you're either attacking or moving there. That said, if you're insistant...


    Dragoon as a melee is the 'slowest' of the melee classes due to a lack of innate haste, and uses prebuilt combos, leaving them theoretically "easy" to play - but like any class, playing them well is anything but "easy". Dragoon focuses on properly selecting and executing lengthy, pre-built combos to juggle both debuff/buff effects and raw damage. It also weaves more off-GCD abilities between attacks than other classes do - including the powerful "Jumps", which despite the sound of them don't prevent you from taking damage while they're flying around. Despite a higher physical durability than any other non-tank class, Dragoons that misuse their abilities will find themselves exploded due to animation lock. Positional requirements are fairly light until post-50, where one particular attack can lose huge amounts of potency when performed wrong. Dragoons have great burst and capability to amplify the rest of the party's damage.

    Ninjas are a DPS class that effectively juggles two rotations - their standard attack rotation, and their Ninjutsu rotation. Their standard attacks are simple preformed combos that are easy to learn the patterns and timings for, making that part of the job relatively easy among the three; they're also the least positional-reliant class and suffer the least from it. The complexity of the class comes from their Mudras - an ability available every 20 seconds, where you manually input a sequence of three skills to 'cast' a variety of skills, from the constantly useful (A personal haste) to more situational (AoE damage field); a lot of the difficulty comes from memorizing and accurately executing these Mudras. They're very capable overall as a class.

    Monk is a heavily positional-focused melee with a completely 'fluid' combo system. Unlike the prestructured combos of every other melee class (including tanks), Monks rotate between three different stances with different attacks available as they strike, aiming to maintain a balance of debuffs/buffs/DoTs and raw damage attacks that can swap on every hit. As they complete combos, they also build a stacking buff that accelerates their damage even further; letting it drop off costs you hugely. Almost all of their attacks also benefit from being in the right location, to the tune of 25-50% of the potential damage of an attack, so it's incredibly important to learn. It's theoretically simple, but very execution heavy; Monks might not bring damage buffs to the rest of their team (Although they do provide constant outgoing damage reduction), but their single target potential DPS is unmatched.
    (3)
    Last edited by Garlyle; 06-23-2015 at 04:36 PM.

  9. #9
    Player
    Nafka's Avatar
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    May 2015
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    Character
    Nafka Darkseeker
    World
    Brynhildr
    Main Class
    Bard Lv 63
    Quote Originally Posted by Garlyle View Post
    I would not play any of the melee classes if you're hindered in one hand. The ability to move freely while executing your abilities is extremely important to melee, moreso than other DPS classes, because they have to be dodging and moving a lot more than ranged classes. You may be better with Black Mage - they have very little to try to do when simultaneously moving, which would make it comparatively easy to control - you're either attacking or moving there. That said, if you're insistant...

    Thank you very much!! This is what I needed to hear and I never considered going Black Mage didnt even cross my mind, ill look into that as well
    (0)

  10. #10
    Player
    PenelopeWinn's Avatar
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    Aug 2014
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    Character
    Penelope Do'urden
    World
    Leviathan
    Main Class
    Paladin Lv 60
    I'm gonna have to agree, depending on how serious the limits are i would go Black Mage.
    As for details of the classes though for research and info purposes. Look up only max lvl gameplay and info. classes change immensely by the time you hit 50 (now 60) and ALOT more time will be spent max lvl then lvling.
    (0)