Ever since the addition of the NMs (Buffalo / Uraeus) Melees have been getting hit with large amount of dmg that at 1st wasn’t a problem. Till patch 1.18 where healing become less easy, Since then all they have done to try and fix it was make melee damage on WS more. That didn’t really fix the issue, since they can’t even get in range to hit mob to get tp without putting a stain on healers MP.

So I thought of up a way to help with it, by adding new buffs/skill melees could use:

For direct damage :

PGL: A toggle buff that when at the side/beside mob you evade close to 100% of all damage (not magic), but in turn increases the amount of enmity you gain.

LNC: Toggle buff that converts all damage received to damage MP to your TP, and if damage is more than TP have you take double the HP damage.

MRD: Haven’t thought of a skill buff to make, was thinking of maybe transfers damage taken to another player. But then that doesn’t help healers…

Don’t need a wall’o text so ill cut it lil short here.