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  1. #21
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sypherblade View Post
    I'm all for making it npc rescue and not players cause you always have to take into account that someone will get "jailed" and have no gil on them to pay for bail....then what? they trapped forever?

    Maybe a jailed "debuff" is placed on a jailed player.... and it has a timer... once it reaches 0....that place dies!! and has to use "return."

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    I like the thf lock picking idea, this was something I really wanted SE to do in FFXI more..they had it in one of the CoP missions and that was about it. They would need to make many more random spawned chests in future dungeons (After thief class is available) and make it that mobs drop keys, or thieves can just pick them...this would make a certain class be picked over another...but making the mobs drop keys doesn't make it a MUST to have thief...just a perk.

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    How about a "random" feature in a dungeon or whatever...where you are faced with 3 locked doors to advance... or three locked chests....one of them is he right one needed to advance...but its random each time...the incorrect ones spawn mimics...or bombs already on the verge of exploding! Randomness is the best!
    The idea is that if a player is jailed, then they must be freed. It's supposed to be a punishment for not playing as a party correctly. As for the gil loss, that is only in the event of a party wipe. You wouldn't lose it on one players mistake, unless the whole party wiped from the mistake. All this is would be is to promote players to become better so that don't let this happen.

    If constantly have one player dying over and getting capture every time you do a run, and they aren't listening to you, then they should be removed.
    (0)

  2. #22
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Jinrya-Geki View Post
    The idea is that if a player is jailed, then they must be freed. It's supposed to be a punishment for not playing as a party correctly. As for the gil loss, that is only in the event of a party wipe. You wouldn't lose it on one players mistake, unless the whole party wiped from the mistake. All this is would be is to promote players to become better so that don't let this happen.

    If constantly have one player dying over and getting capture every time you do a run, and they aren't listening to you, then they should be removed.
    I see your point.... but have to take into consideration the EXTREME situations... what if NO ONE in the group has gil to get themselves out.... then they be trapped forever till a friend comes to either kill the jailer or pay your bail. This would upset so many players into quitting.

    Thats why Id go with my timer idea...where after x amount of time...if you dont pay the bill..or are freed...you die! thats how you escape!

    LOL or add a noose in your Cell to hang yourself!!!!
    (0)

  3. #23
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sypherblade View Post
    I see your point.... but have to take into consideration the EXTREME situations... what if NO ONE in the group has gil to get themselves out.... then they be trapped forever till a friend comes to either kill the jailer or pay your bail. This would upset so many players into quitting.

    Thats why Id go with my timer idea...where after x amount of time...if you dont pay the bill..or are freed...you die! thats how you escape!

    LOL or add a noose in your Cell to hang yourself!!!!
    Death is not a valid method of escape.

    /inb4cobain ^_^
    (0)

  4. #24
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Eekiki View Post
    Death is not a valid method of escape.

    /inb4cobain ^_^
    LOL this is so correct! But when you "die" you didnt escape...you failed to escape...so you died!

    For the method mentioned of either killing a jailer to be freed...or paying a fee to be freed....you have to have a third option to get out that doesn't require you to use money or depend on another player. You have to have an option to get out and except the fact you failed so you can keep playing the game instead of being trapped forever in a jail cell. And that third option has to be worst than the first two options or otherwise no one would use the first two options!!

    Just have it so when your jailed...your tied up to some torture device! and the goblin or what ever...is turning a lever to stretch your body or what ever....after x amount of time...you die!! And you dont want to die! dieing would damage your gear first off...but also having the timer cause you to die means you can't do anything for that timer...so people wouldn't just die instantly and then run back into the stronghold so people don't have to come find them and save time. Have to remember will will try and find a loop hole in every system and abuse it. So have to think how they cant exploit the game mechanic

    Staying trapped forever is realistic yes, but this is where you have to remember its a game and people don't want that level of realism lol.
    (0)

  5. #25
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    In the case of a wipe with no money... hmmmmm.

    A very long duration on Brink of death. 10 Minutes or more. Armor is badly degraded.

    How it happens? With no bribe you could imply the character is tortured badly and pretty much left for dead, or not seen as a threat any longer and released.
    (0)

  6. #26
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I dunno. No matter how it's spun, the thought that a player could get trapped until freed, for whatever reason, just sounds like a recipe for a system that nobody uses.
    (0)

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