I think these ideas are kind of cool. Something different and fun. If your charged a fee "bail" I would ask the gil be proportionate to your Rank or PL. Some players may not have the gil if they just went nuts buying gear and all.
/signed
I think these ideas are kind of cool. Something different and fun. If your charged a fee "bail" I would ask the gil be proportionate to your Rank or PL. Some players may not have the gil if they just went nuts buying gear and all.
/signed
Environment damage.
Seems like the Ama'jaal are heat resistance. But we are not. You could have certain spots in the area that could be too hot for us and give a burn effect on if we stand to close to us.
A colored message would appear as so:
"A strong heat is bearing down on you"- Indicating you are close to becoming burned.
Burn effect trigger with this message "The scorching heat is too intense to linger here much longer"
The burn effect could be bad 100 hp/tick for 5 seconds when moving away from the area.
If the jailor were an NM then as more of your party were captured, the more difficult it could become, if the team gets reduced to something like a PUG and a MRD then it'd be impossible to win unless they both ranked heavy into conjury. Maybe if the NM scaled with the size of the party that were still free it could work though, good idea ^.^
You could make it so that the people who end up in jail get ported to a jail that is ahead of you, possibly surrounded by a mob group that spawns if the jail is occupied. That way, instead of going way far away, they would be right around the corner, but balancing by creating a challenge to free them.
+1 for this idea, it's outside the box thinking that will get this game back on its feet :P
So agree! Funny thing is, if SE had of cared to view the forms from FFAHXI.com back when they FINALLY announced the game, so many people had great ideas for A LOT of the issues we all are discovering and some amazing ideas. Probably could have given them a much better launch.
Alternate solutions
Lock Picking. When Thief is added, or thief traits, which ever comes first. They could pick the lock instead of fighting the jailer NM. This could potentially save you a lot of time saving a party member. Though there should be a downside to it as well.
Picking the lock should be a small mini-game much like the DoL mini-games. Hitting a precise point into the chamber of the lock. f you fail you know fight the NM with adds. The number of add is half of what the number of your team is.
Party of 8 saving 1 party member with a lock pick and fails = NM Jailer with 4 Monsters.
Party of 8 saving 4 party members with a lock pick and fails = NM jailer with 2 Monsters.
The Fastest way to free them shouldn't always be the best action.
So Fight the Jailer himself, or pick the lock.
this is a horrible idea. Not because its a bad idea but because you expect SE to be able to implement it.
Given that you -still- get locked behind doors which don't lock during nanawa leves, I seriously doubt they could implement something like this without an insane amount of glitches.
something like this would probably end up a common occurrence:
"YOU'RE FREE!!!!"
"uh... no im not"
"PRETTY SURE YOU ARE, WE KILLED THE NM AND OPENED THE DOOR"
"not on my screen...."
"IM POKING YOU!!! HOW IS THE DOOR NOT OPEN"
"im telling you dude, the doors closed.... I can't get out"
"LOG OUT AND BACK IN?"
"ok..."
-relogs-
"it booted me from the instance....."
"@#&^ NOW WE HAVE NO HEALER, 60 MINUTES WASTED"
Mew!
I'm all for making it npc rescue and not players cause you always have to take into account that someone will get "jailed" and have no gil on them to pay for bail....then what? they trapped forever?
Maybe a jailed "debuff" is placed on a jailed player.... and it has a timer... once it reaches 0....that place dies!! and has to use "return."
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I like the thf lock picking idea, this was something I really wanted SE to do in FFXI more..they had it in one of the CoP missions and that was about it. They would need to make many more random spawned chests in future dungeons (After thief class is available) and make it that mobs drop keys, or thieves can just pick them...this would make a certain class be picked over another...but making the mobs drop keys doesn't make it a MUST to have thief...just a perk.
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How about a "random" feature in a dungeon or whatever...where you are faced with 3 locked doors to advance... or three locked chests....one of them is he right one needed to advance...but its random each time...the incorrect ones spawn mimics...or bombs already on the verge of exploding! Randomness is the best!
LOL this sounds like those assault missions and a little bit like freeing the generals/towns folk in Toau.
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