Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I think these ideas are kind of cool. Something different and fun. If your charged a fee "bail" I would ask the gil be proportionate to your Rank or PL. Some players may not have the gil if they just went nuts buying gear and all.

    /signed
    (0)

  2. #12
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Environment damage.

    Seems like the Ama'jaal are heat resistance. But we are not. You could have certain spots in the area that could be too hot for us and give a burn effect on if we stand to close to us.

    A colored message would appear as so:
    "A strong heat is bearing down on you"- Indicating you are close to becoming burned.

    Burn effect trigger with this message "The scorching heat is too intense to linger here much longer"

    The burn effect could be bad 100 hp/tick for 5 seconds when moving away from the area.
    (1)

  3. #13
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    If the jailor were an NM then as more of your party were captured, the more difficult it could become, if the team gets reduced to something like a PUG and a MRD then it'd be impossible to win unless they both ranked heavy into conjury. Maybe if the NM scaled with the size of the party that were still free it could work though, good idea ^.^

  4. #14
    Player
    Bigcatman's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Bohz Kiyoshi
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    You could make it so that the people who end up in jail get ported to a jail that is ahead of you, possibly surrounded by a mob group that spawns if the jail is occupied. That way, instead of going way far away, they would be right around the corner, but balancing by creating a challenge to free them.

    +1 for this idea, it's outside the box thinking that will get this game back on its feet :P
    (2)

  5. #15
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bigcatman View Post
    +1 for this idea, it's outside the box thinking that will get this game back on its feet :P
    So agree! Funny thing is, if SE had of cared to view the forms from FFAHXI.com back when they FINALLY announced the game, so many people had great ideas for A LOT of the issues we all are discovering and some amazing ideas. Probably could have given them a much better launch.
    (0)

  6. #16
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Alternate solutions

    Lock Picking. When Thief is added, or thief traits, which ever comes first. They could pick the lock instead of fighting the jailer NM. This could potentially save you a lot of time saving a party member. Though there should be a downside to it as well.

    Picking the lock should be a small mini-game much like the DoL mini-games. Hitting a precise point into the chamber of the lock. f you fail you know fight the NM with adds. The number of add is half of what the number of your team is.

    Party of 8 saving 1 party member with a lock pick and fails = NM Jailer with 4 Monsters.
    Party of 8 saving 4 party members with a lock pick and fails = NM jailer with 2 Monsters.

    The Fastest way to free them shouldn't always be the best action.

    So Fight the Jailer himself, or pick the lock.
    (0)

  7. #17
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    this is a horrible idea. Not because its a bad idea but because you expect SE to be able to implement it.
    Given that you -still- get locked behind doors which don't lock during nanawa leves, I seriously doubt they could implement something like this without an insane amount of glitches.

    something like this would probably end up a common occurrence:
    "YOU'RE FREE!!!!"
    "uh... no im not"
    "PRETTY SURE YOU ARE, WE KILLED THE NM AND OPENED THE DOOR"
    "not on my screen...."
    "IM POKING YOU!!! HOW IS THE DOOR NOT OPEN"
    "im telling you dude, the doors closed.... I can't get out"
    "LOG OUT AND BACK IN?"
    "ok..."
    -relogs-
    "it booted me from the instance....."
    "@#&^ NOW WE HAVE NO HEALER, 60 MINUTES WASTED"
    (0)
    Mew!

  8. #18
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Make it a NPC and I'm all in.
    This. I think rescuing NPCs, despite the reward, would make for some good fun. You could even implement them at the beastmen camps as well, for obviously smaller rewards.
    (0)

  9. #19
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    I'm all for making it npc rescue and not players cause you always have to take into account that someone will get "jailed" and have no gil on them to pay for bail....then what? they trapped forever?

    Maybe a jailed "debuff" is placed on a jailed player.... and it has a timer... once it reaches 0....that place dies!! and has to use "return."

    -------

    I like the thf lock picking idea, this was something I really wanted SE to do in FFXI more..they had it in one of the CoP missions and that was about it. They would need to make many more random spawned chests in future dungeons (After thief class is available) and make it that mobs drop keys, or thieves can just pick them...this would make a certain class be picked over another...but making the mobs drop keys doesn't make it a MUST to have thief...just a perk.

    --------

    How about a "random" feature in a dungeon or whatever...where you are faced with 3 locked doors to advance... or three locked chests....one of them is he right one needed to advance...but its random each time...the incorrect ones spawn mimics...or bombs already on the verge of exploding! Randomness is the best!
    (0)

  10. #20
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    LOL this sounds like those assault missions and a little bit like freeing the generals/towns folk in Toau.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast