Quote Originally Posted by Jinrya-Geki View Post
The idea is that if a player is jailed, then they must be freed. It's supposed to be a punishment for not playing as a party correctly. As for the gil loss, that is only in the event of a party wipe. You wouldn't lose it on one players mistake, unless the whole party wiped from the mistake. All this is would be is to promote players to become better so that don't let this happen.

If constantly have one player dying over and getting capture every time you do a run, and they aren't listening to you, then they should be removed.
I see your point.... but have to take into consideration the EXTREME situations... what if NO ONE in the group has gil to get themselves out.... then they be trapped forever till a friend comes to either kill the jailer or pay your bail. This would upset so many players into quitting.

Thats why Id go with my timer idea...where after x amount of time...if you dont pay the bill..or are freed...you die! thats how you escape!

LOL or add a noose in your Cell to hang yourself!!!!