Quote Originally Posted by Sypherblade View Post
I'm all for making it npc rescue and not players cause you always have to take into account that someone will get "jailed" and have no gil on them to pay for bail....then what? they trapped forever?

Maybe a jailed "debuff" is placed on a jailed player.... and it has a timer... once it reaches 0....that place dies!! and has to use "return."

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I like the thf lock picking idea, this was something I really wanted SE to do in FFXI more..they had it in one of the CoP missions and that was about it. They would need to make many more random spawned chests in future dungeons (After thief class is available) and make it that mobs drop keys, or thieves can just pick them...this would make a certain class be picked over another...but making the mobs drop keys doesn't make it a MUST to have thief...just a perk.

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How about a "random" feature in a dungeon or whatever...where you are faced with 3 locked doors to advance... or three locked chests....one of them is he right one needed to advance...but its random each time...the incorrect ones spawn mimics...or bombs already on the verge of exploding! Randomness is the best!
The idea is that if a player is jailed, then they must be freed. It's supposed to be a punishment for not playing as a party correctly. As for the gil loss, that is only in the event of a party wipe. You wouldn't lose it on one players mistake, unless the whole party wiped from the mistake. All this is would be is to promote players to become better so that don't let this happen.

If constantly have one player dying over and getting capture every time you do a run, and they aren't listening to you, then they should be removed.