doesnt bother me sinc ei never afk longer then 5mins :3 if i have to i log out incase some1 wants the tv/ps4 lol
doesnt bother me sinc ei never afk longer then 5mins :3 if i have to i log out incase some1 wants the tv/ps4 lol
I'm the one who makes food in home, it's annoying being kicked every time i have to cook, so no please.
And it's not like we can't bypass it.
This won't happen because the feature is client-side, you actually get a 20 second logout timer (like you do when logging out in a non-sanctuary) with the yes and no options when the time is up. The feature simply initiates the logout command with the 20 second timer even in sanctuaries, which is why it can be bypassed by afking in an activity that prevents logging out in a normal way.Auto-logout should be activated the moment the server starts a login queue, and disabled the moment nobody's waiting in the queue.
It has nothing to do with server population or new expansion or hype or whatever. When someone legitimately needs a resource that others are just holding for no valid reason, then that resource should be reclaimed and distributed to those who actually are needing it.
Reason people craft-afk etc. is simple, they don't want to take the risk of not being able to login again because of 2002 errors (which are even more infuriating than 1017 because you get booted to desktop). Back during launch days, I remember being unable to login for 3 days, I don't find it unreasonable to be unwilling to have that experience again.
Last edited by Sove92; 06-23-2015 at 05:52 PM.
It is technically possible to just let the server push an order to initiate auto logout. The interface is client side, but just like how we get moogle mail notifications, the server can notify our software to pop that logout timer.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Possible, yes, but tracking the idle time of every player requires server resources, we don't know how much stress it would add, but I can assume SE thought it was a better idea to have it client-side, it's not like most people bypass it.
as a publisher, there's no reason for them to not want more online characters even though they're AFKing.
they want new players to see how their game has so many players.
this 30 mins kick out thing is temporary and I think they want to disable it as soon as possible.
So do I, and I log off when doing so. I fail to understand why you need to be logged in if you're not even playing.
I really hope the auto-kick stays in place. It's necessary in my opinion. It helps reduce lag by clearing out idlers, who won't be missing out on much since they're not even there. The only arguments against the afk system are from those who find it 'too annoying' to log back in. I chalk that up to simple laziness, which the devs certainly shouldn't pander to.
It's not a problem once the servers are stable, but afking players are not exactly a problem in less populated servers either. It should stay for heavily populated worlds (but it's client-side so it won't) but lesser ones don't need it after the initial rush is over. But as long as the servers are not that stable, people are not willing to take the risk of not being able to login again. Ss I mentioned, I had a horror experience of being unable to play for 3 days and completely fell behind in progression, this was 1017 and not 2002, but still. I'm not willing to experience that again.
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