how long do you think it will take? on my server roulette bonuses have reverted to all tank all the time with an occasional healer popping up
how long do you think it will take? on my server roulette bonuses have reverted to all tank all the time with an occasional healer popping up
Not long. People are realizing tanking is effort in this game and it's not a cakewalk.
The rotations are a bit complicated, not to mention mana management is necessary for you to function as a proper Dark Knight. Your Darkside buff allows you to use your defensives, get more stuns, and retaliation procs.
It's a Tank - that fact won't change. I guess most DRK were tanks beforehand (PLD or WAR). Others just were legitimately interested to look at the class but they don't like tanking and that's why they gonna go back to their classes sooner or later.
That's said, I think the DRK has somewhat stand-alone identify problems. He does not hit as hard as Warrior and cannot eat dmg as good as a PLD. However if you wanna contribute to that discussion go to the tank forum. There that discussion is currently ongoing.
Actually, I'll disagree with you on this.
We only have a 5% damage reduction if we're doing it right. I'm noticing a lot heavier hits than I do with warrior. I'm knocking out chunks that I never could have before. Our Scourge is better than Fracture.
Combine that with our abilities that let us regain mana from being hit - we don't have to necessarily drop aggro. Also, our 20% damage reduc's on a nice CD, which I combine with foresight with cross-class. I don't take too much damage when I don't want to. I use them interchanged.
Luckily I started white mage first so I've been shielded from dark knights so far, but
Dark Knight is coming....
Please, turn off the red glow effect in cities it's as annoying as RoT spam![]()
I have WHM and I gotta tell you, the FF DK is pretty good in tanking, doing damage and not taking much damage. A breeze to heal and they keep excellent agro.
I'll disagree with Talec as well. Having only a 5% damage penalty with Darkside up is amazing. They also have a bunch of defensive cooldowns available so I never feel like there's a "spike phase" at any point of a boss fight.
Additionally, their magic damage mitigation is superb. Tanks often have trouble mitigating magical damage, but with a choice of Dark Mind, Shadowskin, and Shadow Wall, stacked with Delirium, DRKs are extremely versatile tanks.
Right now I'm going with a full Str build and rocking DPS accessories. Their agro management is so great that I don't need to use my enmity combo at all, which leads to constant 1-1.2k HP regeneration every time I use Dark Arts+Soul Eater at lv 52 with an ilv 120 weapon. 1k HP regeneration with every third combo skill and a safe supply of defensive cooldowns to cycle through sounds pretty OP to me, if anything.
Last edited by Odett; 06-22-2015 at 10:07 PM.
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