I think I read the patch notes wrong when it came to temple levels, but they seem to be a let down when it comes to the whole leves system.

While I was happy to see that some thought in how the system should work came into this update, I guess I was hoping for a bit more. (If they get more complex past level 50, I am unaware at this time)

All in all, I think it would be more fun if a temple leve came with different "chapters" where you complete one (like you do now) and it turns into the next chapter, and so on until you've completed them all.

To make it a little more fun and more of a challenge, is that you would have so much time to finish a chapter, and if done in that amount of time, the next one would open up, and so on, but if the goal wasn't hit, then the leve would be completed once you finished the chapter you were on, and you would turn it in for your rewards and bonus based on how far you were able to go.

An example of this would be the "rift" system from Diablo 3, but this would be open world content with each chapter growing in difficultly, and if I dare to dream, add a leader board to it, so different people/groups could challenge themselves to see how they stack up against one another.

As always, thanks for your time and consideration.