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  1. #11
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Radamanth View Post
    just a thought, but, as a mage the idea is to "not get hit". by no means am I saying your wrong in doing evasion or defense, but I think that would be a waste for a materia slot. I stick to hard numbers mp/hp, healing potency, magic potency, and the biggest one of all I think.... -enmity, a definite must have. only reason why i disagree to the materia you have chosen is that since numbers are static now, with no point allotment, some numbers arent worth raising cuase your jsut going to get one shotted as a squishy mage anyway, defense being one of them.
    My current defense is 343
    I know glads are pushing over 1000, hence that point
    I know everyone's play style is different so its hard to say what a cookie cutter Conjurer is, but thats what I roll since I play with the idea of, im not "going" to get aggro or get hit. of course real in game is different, lol
    Yes, everyone's play style is different.

    I'm trying Evasion because I don't want to get hit and Defense to make my survivability a bit higher in the event that I do get hit.

    On my first set of gear I attached Manathirst for MP+35 and Healer's Hand for healing magic potency +15.
    But to be honest, 35MP is hardly anything now. And I was really disappointed with the Healer's Hand. A friend and I were casting Cure 3 repeatedly to see what effect Healer's Hand had... and umm... No appreciable difference. The amount we heal is random and that almost completely negates the effect of Healer's Hand. I really felt like I wasted over 1 million gil on it. ><

    I came close to buying Touch of Serenity for Enmity -8, but it is only attachable to your waist. And right now our waist options are pretty much limited to the raptorskin belt -- which is just too white and clashes with the rest of my outfit. ^^;

    Basically, we're in a transitional period right now, so I've decided not to go all out on equipment because better, more appropriate items are surely coming out later.


    **edit**
    I had a debate with a fellow ls member about abilities such as chameleon and second wind. the debate was that every mage should have those on their bar. my side was not, only due to the fact that they are TP abilities and not mp. VERY RARELY I get tp, so in order for it to work I need to equip invigorate jsut so I can gain tp. so then you are stuck using up to 9 action points for second wind, invigorate, and chameleon, used up space imo, lol
    I know this isnt a materia slotting thread but hey, tangents are awesome! lol
    I DD a lot and since 1.19 we generate TP quite rapidly, so I am able to use Second Wind and Chameleon (very long cooldown though) quite a bit more. And I have Out of Sight on my ability bar.

    I also have nerve drops usage set to a macro, so if I'm pulling hate from a specific target I can use those to drive its attention away from me. ^^
    (0)

  2. #12
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Surprised no one mentions much on magic evasion. I try to stock up on that, as I am generally more avaliable to damage from AoEs then any other form of damage, I find AoE nukes are best dealt with, with magic evasion.
    (0)

  3. #13
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Coglin View Post
    Surprised no one mentions much on magic evasion. I try to stock up on that, as I am generally more avaliable to damage from AoEs then any other form of damage, I find AoE nukes are best dealt with, with magic evasion.
    Which monsters regularly use magic attacks?

    I usually have Shell on my sequence of buffs, but beyond that I've always felt it was a bit unnecessary to use protection against magical attacks -- but that could just be my lack of understanding.

    Times I can think of where magic evasion would be useful:

    - ghosts in Dzemael
    - Natalan where they use Wind AoE attacks
    - Halatali zombies that use Poison (and burn?)
    ... anything else?
    (0)

  4. #14
    Player
    Lizam's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    23
    Character
    Lizam Prower
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mikita View Post
    Which monsters regularly use magic attacks?

    I usually have Shell on my sequence of buffs, but beyond that I've always felt it was a bit unnecessary to use protection against magical attacks -- but that could just be my lack of understanding.

    Times I can think of where magic evasion would be useful:

    - ghosts in Dzemael
    - Natalan where they use Wind AoE attacks
    - Halatali zombies that use Poison (and burn?)
    ... anything else?
    - Mage beastmen such as the THM mobs in Zahar'ak
    - The majority of Ifrit's moves that a CNJ might get hit by

    I think we've covered the main ones...

    I think Magic Evasion is more important than Defence for a CNJ. You can dodge most physical moves with a Featherfoot and hopefully the tank can then pull back the hate before the mob gets second hit at you.
    (0)

  5. #15
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    So far, my setup is:

    Bar 1
    1) Profundity II
    2) Roaming Soul
    3) Chainspell
    4) Tier II CNJ elemental attack (Fire II, Blizzard II etc)
    5) Tier II CNJ elemental attack
    6) Tier II CNJ elemental attack
    7) Tier II CNJ DoT attack (Burn II, Drown II etc)
    8) Scourge II
    9) Banish II
    10) CNJ Ancient Magic (Flare, Tornado etc)

    Bar 2
    11) Cure II
    12) Sacrifice II
    13) Curaga II
    14) Raise II
    15) Soughspeak
    16) Siphon MP
    17) Tranquility

    Bar 3
    21) Shell
    22) Protect
    23) Shock Spikes II
    24) Stoneskin II
    25) Defender
    30) Spirit Dart

    I'll add Stygian Spikes once I have some spare points, and I've probably forgotten some abilities.. Some other skills I'll use against higher level NMs when I party, like Spiritsong, Bio/Dia/Poison/Absorb ATK etc.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    14
    im really enjoying this thread ^^ the first thread that no one is trolling and im getting a good idea of how other con's are playing. i think its the healer mentality... =P
    (0)

  7. #17
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    46
    Bar 1
    1) Sacrifice II
    2) Cure II
    3) Cure III
    4) Stoneskin II
    5) Curaga
    6) Curaga II
    7) Sleep
    8) Siphon MP
    9) Chainspell
    10) Rebirth

    Bar 2
    11) Protect II
    12) Shell II
    13) Shock Spikes II
    14) Stygian Spikes I
    15)
    16) Scourge II
    17) Banish II
    18) Ancient Magic
    19) Tranquility
    20) Raise II

    Bar 3
    21) Roaming Soul
    22) Profundity II
    23) Blood Rite II
    24) Spiritsong II
    25) Soughspeak II
    26)
    27)
    28)
    29)
    30) Spirit Dart

    My bars are somewhat like this as 50 CNJ/35 THM... may have missed out one or spells, but yeah. As you can probably tell, I do like to heal.

    I don't really use macros, not even for buffing. But I do use Scourge/Banish macros to save me having to scroll up and down through the bars all the time (*prays for multiple bars shown simultaneously*), since if I stick my Scourge/Banish on the first bar it would interfere with my healing somewhat.

    Edit: Actually, I have Tranquility and Spiritsong macros, a lot less hassle then scrolling through the bars. I don't really like using macros for spells though, since you can't see the cooldowns... which is pretty annoying.
    (0)
    Last edited by Danavia; 11-03-2011 at 08:49 PM.

  8. #18
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    My Bar usually changes pending on role / fight. Since last update (1.19 my bar has been like this for Ifrit)

    Usually when I need more DoTs I remove sac II / cure / cure II and just keep the III's
    But yeah :3

    -I don't use many macros, I do have a Stoneskin II<st> and a sleep macro, but thats about it!

    Action bar 1:

    1) Sacrifice II
    2) Cure
    3) Cure II
    4) Cure III
    5) Sarifice III
    6) Curaga
    7) Curaga II
    8) Soughspeak II
    9) Sentinel
    0) Second Wind II

    Action Bar 2:

    1) Spirit Dart
    2) Chameleon
    3) Rampart II
    4) Punishing Barbs
    5)
    6) Stoneskin II
    7) Shockspikes II
    8) Shell II
    9) Protect II
    0) Roaming Soul

    Action Bar 3

    1) Defender II
    2) Tranquility
    3)
    4) Invigorate II
    5)
    6) Dark Seal II
    7) Slow
    8) Raise II
    9) Rebirth
    0) Chainspell

    Had Siphon on here, but since we've spammed Ifrit so much MP really doesn't become a issue for us and a 2nd slow rotation is more important to our group. Any time we have a stronghold raid, Siphon MP + Featherfoot II will usually replace slow pending if we have a debuffer present.
    (0)
    Last edited by NarikoStar; 10-31-2011 at 09:22 PM.

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