Quote Originally Posted by Radamanth View Post
just a thought, but, as a mage the idea is to "not get hit". by no means am I saying your wrong in doing evasion or defense, but I think that would be a waste for a materia slot. I stick to hard numbers mp/hp, healing potency, magic potency, and the biggest one of all I think.... -enmity, a definite must have. only reason why i disagree to the materia you have chosen is that since numbers are static now, with no point allotment, some numbers arent worth raising cuase your jsut going to get one shotted as a squishy mage anyway, defense being one of them.
My current defense is 343
I know glads are pushing over 1000, hence that point
I know everyone's play style is different so its hard to say what a cookie cutter Conjurer is, but thats what I roll since I play with the idea of, im not "going" to get aggro or get hit. of course real in game is different, lol
Yes, everyone's play style is different.

I'm trying Evasion because I don't want to get hit and Defense to make my survivability a bit higher in the event that I do get hit.

On my first set of gear I attached Manathirst for MP+35 and Healer's Hand for healing magic potency +15.
But to be honest, 35MP is hardly anything now. And I was really disappointed with the Healer's Hand. A friend and I were casting Cure 3 repeatedly to see what effect Healer's Hand had... and umm... No appreciable difference. The amount we heal is random and that almost completely negates the effect of Healer's Hand. I really felt like I wasted over 1 million gil on it. ><

I came close to buying Touch of Serenity for Enmity -8, but it is only attachable to your waist. And right now our waist options are pretty much limited to the raptorskin belt -- which is just too white and clashes with the rest of my outfit. ^^;

Basically, we're in a transitional period right now, so I've decided not to go all out on equipment because better, more appropriate items are surely coming out later.


**edit**
I had a debate with a fellow ls member about abilities such as chameleon and second wind. the debate was that every mage should have those on their bar. my side was not, only due to the fact that they are TP abilities and not mp. VERY RARELY I get tp, so in order for it to work I need to equip invigorate jsut so I can gain tp. so then you are stuck using up to 9 action points for second wind, invigorate, and chameleon, used up space imo, lol
I know this isnt a materia slotting thread but hey, tangents are awesome! lol
I DD a lot and since 1.19 we generate TP quite rapidly, so I am able to use Second Wind and Chameleon (very long cooldown though) quite a bit more. And I have Out of Sight on my ability bar.

I also have nerve drops usage set to a macro, so if I'm pulling hate from a specific target I can use those to drive its attention away from me. ^^