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  1. #10
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    Join Date
    Mar 2011
    Posts
    14
    just a thought, but, as a mage the idea is to "not get hit". by no means am I saying your wrong in doing evasion or defense, but I think that would be a waste for a materia slot. I stick to hard numbers mp/hp, healing potency, magic potency, and the biggest one of all I think.... -enmity, a definite must have. only reason why i disagree to the materia you have chosen is that since numbers are static now, with no point allotment, some numbers arent worth raising cuase your jsut going to get one shotted as a squishy mage anyway, defense being one of them.
    My current defense is 343
    I know glads are pushing over 1000, hence that point
    I know everyone's play style is different so its hard to say what a cookie cutter Conjurer is, but thats what I roll since I play with the idea of, im not "going" to get aggro or get hit. of course real in game is different, lol

    **edit**
    I had a debate with a fellow ls member about abilities such as chameleon and second wind. the debate was that every mage should have those on their bar. my side was not, only due to the fact that they are TP abilities and not mp. VERY RARELY I get tp, so in order for it to work I need to equip invigorate jsut so I can gain tp. so then you are stuck using up to 9 action points for second wind, invigorate, and chameleon, used up space imo, lol
    I know this isnt a materia slotting thread but hey, tangents are awesome! lol
    (0)
    Last edited by Radamanth; 10-22-2011 at 03:22 PM. Reason: i forgot about my debate!