Dark Dance added dodge chance should be changed to 10% mitigate all, and base parry should be 30, 40% with trait.

MP costs need a review across the board, especially for grit.

Blood weapon should gain a larger CD (1 minute) but be used regardless of grit.

Blood Price should generate mana based on a % of damage, not on the amount of hits (making it more useful when raiding vs dungeoning).

Unleash should not become moot when you get Abys Drain.

Salted Earth should be a halo/aura effect, not a targeted aoe.

The trait that procs free mends is largely useless--replace.