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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Dark Dance added dodge chance should be changed to 10% mitigate all, and base parry should be 30, 40% with trait.

    MP costs need a review across the board, especially for grit.

    Blood weapon should gain a larger CD (1 minute) but be used regardless of grit.

    Blood Price should generate mana based on a % of damage, not on the amount of hits (making it more useful when raiding vs dungeoning).

    Unleash should not become moot when you get Abys Drain.

    Salted Earth should be a halo/aura effect, not a targeted aoe.

    The trait that procs free mends is largely useless--replace.
    (0)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Faytte View Post
    The trait that procs free mends is largely useless--replace.
    You mean unmend > free unleash?

    It's actually not useless. In longer FATEs i'm frequently running out of TP, especially with Grit off using blood weapon. In this case, it's best to start throwing in some unmends to let your TP refresh. Problem is you're eating at your mana pool so fewer dark arts. Here the free procs of unleash are quite useful for being able to do damage while you regen TP without spending precious mana.
    (0)

  3. #3
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    Dark Dance added dodge chance should be changed to 10% mitigate all, and base parry should be 30, 40% with trait.

    MP costs need a review across the board, especially for grit.

    Blood weapon should gain a larger CD (1 minute) but be used regardless of grit.

    Blood Price should generate mana based on a % of damage, not on the amount of hits (making it more useful when raiding vs dungeoning).

    Unleash should not become moot when you get Abys Drain.

    Salted Earth should be a halo/aura effect, not a targeted aoe.

    The trait that procs free mends is largely useless--replace.
    Pretty sure the most useless trait we have is the one that improves shadow skin to twenty percent instead of ten >_>. The free unleashes help out. Seen it proc more times than not.
    (0)