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  1. #1
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    Up until 56 I didn't notice many issues with mp management (I'm up to lvl 58 now). Like said above; as soon as the mob stopped auto attacking/jumped, the effect of blood price became almost next to nil. If mp runs dry at a bad time, and adds spawn this can spill major trouble (as MT). I found that issue when doing a "certain" primal fight as MT, lol.

    I'm not exactly sure how the scaling works, I still got 2 lvls to go before 60. From the looks of it, there's a certain lvl range where siphon strikes doesn't give enough mp back to be as effective as it should be. Then as you lvl, the costs for all your mp skills increase substantially. I realize SE is careful on how we regain mp, because it almost makes it endless.

    Hopefully by 60 the mp regain and the mp cost will balance out. What's really funny is I can see why Abyssal drain's mp cost is so high. If you happen to get a large pack of adds, and use dark arts on it...you'll see why lol. Currently DRK almost feels in some ways like 2.0 warrior with mp based skills. (without wrath of course)
    (0)
    Last edited by Xyphon; 06-23-2015 at 07:00 AM.