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  1. #11
    Player
    Napukin's Avatar
    Join Date
    May 2012
    Posts
    3
    Character
    Napukin Spencer
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    DRK for me has been a job of what not to do. I've worked most of the kinks out on OOMing but I still have trouble on things that take foresight, like boss jumps(shouldn't be a problem with experience) and unexpected aggro.

    Drk overall is very fluid, but feels clunky when I have to wait for GCD to reset to take Grit down and put Blood Weapon up. If anything they should change "Cannot be used during Grit" to "Blood Weapon: Grit effect ends upon use."
    (0)

  2. #12
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Napukin View Post
    If anything they should change "Cannot be used during Grit" to "Blood Weapon: Grit effect ends upon use."

    This is a great idea! Even better than mine!

    But, have to reduce MP cost for Grit or will still be useless...

    For the other that says "you are doing it wrong".... You guys want or not use Dark Arts as much as possible? Or just want to fall asleep doing 123?
    This job has great potentialy to become a very dinamic job
    (0)

  3. #13
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    First, if you are "123ing" you ARE doing it wrong.

    Second, Dark Arts needs to be strategic and not just use it as much as possible and damn the consequences. Remember that a DA/Souleatter combo averages 266 potency which is one of the highest average potencies, just an example the new Dragoon combo of True Thrust -> Vorpal Thrust -> Full Thrust -> Wheeling Thrust only averages out to 250 potency. Having both Blood Weapon AND Blood Price, giving us pretty much endless MP, would end up being pretty overpowered.
    (2)

  4. #14
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Halve the effectiveness of blood weapon. Let it be useable in grit.

    /fixed

    To many GCD are used just to keep mana topped off. It makes for a boring time overall.
    (0)

  5. #15
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Simple, get rid of MRD cross-class, give us LNC for Keen Flurry.
    It's really frustrating to only have tank cross-class skills.

    And put Reprisal on GCD like Shield Swipe.

    If you pop Dark Arts on every Souleater, you'll starve pretty quickly under Grit.
    But that's the thing it's not meant to be used on every soul eater massive waste of mp and resources. I think far to many people aren't getting what dark arts really is its a gateway into better abilities at a cost. not a massive boost to everything at all times without end.
    (1)

  6. #16
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Drtoxicmedica View Post
    But that's the thing it's not meant to be used on every soul eater massive waste of mp and resources. I think far to many people aren't getting what dark arts really is its a gateway into better abilities at a cost. not a massive boost to everything at all times without end.
    The problem is that dark arts needs to be used constantly to keep a DRK viable. A huge portion of their mitigation is tied to it.
    (0)

  7. #17
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    I don't think "constantly" is the correct word.

    Dark Arts for Dark Dance every 60s.
    Dark Arts for Dark Mind, is only needed for magical based attacks, so not terribly often.

    A simple Delirium Blade -> DA/Souleatter rinse repeat will maintain a 246 average potency which is higher than any other tank, AND maintain your MP so you can use it for CDs. If you really want to throw heat you can just spam DA/Souleatters but you will burn out quickly.
    (0)

  8. #18
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Rhaja View Post
    Something that would actually be an interesting adjustment is the HP gain on Soul Eater. Instead of damage based, which enforces the STR meta, make it percentage base. Make us WANT more VIT because it'll empower our Soul Eater. Could you imagine something as absurd as getting 15-25% Hp back every combo, versus hoping to get that on a crit?
    This isn't a bad idea, but it isn't likely to address the potential problems. As we've seen with WAR in 2.0, a health regen tank doesn't really work in raid environments. What is likely going to be the problem (just looking at the ability set) is a lack of flat, reliable mitigation outside of encounters with heavy magic damage.

    Dark knight *might* be overpowered with Dark Arts + Dark Mind + Delerium in heavy magic situations, but I'm not even sure about that. WAR with a MNK in the party is actually pretty similar. Inner Beast is available every 20-30s and they can keep up storm's path 100% of the time (reprisal isn't reliable, and it only works if there is something to parry). I'd imagine the end result is likely to be similar.
    (1)
    Last edited by Giantbane; 06-23-2015 at 06:54 AM.

  9. #19
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    Up until 56 I didn't notice many issues with mp management (I'm up to lvl 58 now). Like said above; as soon as the mob stopped auto attacking/jumped, the effect of blood price became almost next to nil. If mp runs dry at a bad time, and adds spawn this can spill major trouble (as MT). I found that issue when doing a "certain" primal fight as MT, lol.

    I'm not exactly sure how the scaling works, I still got 2 lvls to go before 60. From the looks of it, there's a certain lvl range where siphon strikes doesn't give enough mp back to be as effective as it should be. Then as you lvl, the costs for all your mp skills increase substantially. I realize SE is careful on how we regain mp, because it almost makes it endless.

    Hopefully by 60 the mp regain and the mp cost will balance out. What's really funny is I can see why Abyssal drain's mp cost is so high. If you happen to get a large pack of adds, and use dark arts on it...you'll see why lol. Currently DRK almost feels in some ways like 2.0 warrior with mp based skills. (without wrath of course)
    (0)
    Last edited by Xyphon; 06-23-2015 at 07:00 AM.

  10. #20
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    For me DRK is playing fine as it is, the only thing I would say is make darknarts cost maybe a bit less? Besides that I thinks it fine and they said it will be a complex class and it is. Use Blood price when there is loads of mobs hitting you and your MP should be fine and as for bosses when doing power slash combine it with dark arts so you build a great aggronstart then either get back some MP or use souleater and Dark arts combo for maximum damage. Also turning off Darkside then letting your MP build during one targetable moments during the boss fight may help and don't forget about ethers.
    (0)

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