I agree that there needs to be some QoL changes with meditation. The real problem is how bad the 50-60 skills are for Monks when compared to everyone else. Monks got two self only utility skills that are largely useless in combat, one useful dps skill on a short CD, and two mostly useless damage abilities. FC is usable only a limited number of times a fight and the dmg is just sad for the amount of effort required. I mean Ninjas and Dragoons can do that much damage or more whenever they want with regular combos. TK is a DPS loss overall since it wipes out your GL stacks. At best it breaks even assuming you can continue your combo immediately, which is not the context for which it was intended. If the boss is away long enough for you to meditate or use TK/lose all your GL stacks, your DPS is already in the toilet by virtue of the fight mechanics. The other melee classes still have 1/3 the ramp up time of Monks in any case, so I fail to see how two measly attacks are making up for it.