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  1. #21
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Honestly id say

    Dark Arts needs a cost decrease
    Dark Wall needs something on it--its got the worst parts of vengeance or sentinel. Maybe it should Trigger Dark Arts for free?
    Shadow Skin: Is Fine
    Dark Dance: Inferior to Keen Flurry. Actually its pretty funny. For 30 more seconds they get 50% more parry---or compare it to another rank CD. Raw Inuition for Warriors is also 90 seconds and it parries EVERY attack for 20 seconds (and gives them a rage/abandon stack).
    (0)

  2. #22
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    There's just something about DRK that is...soft. I don't know why. But whenever I'm tanking as DRK. I feel like I am taking more damage than necessary. DRK doesn't have much going for it progression wise though it is a good tank on its own. INT Down from Siphon(highest combo end outside Dark Arts) will be covered by MNK. So all they have essentially is just a DA Soul eater for days with the occasional Enmity Combo. DRK is just the jack of all, master of none.

    Some changes I would like to see:

    - Blood Weapon in Grit stance. I would love stance changing, but the MP cost just to ENTER Grit is stupid, preventing us from doing just that. Or take Grit off GCD. One of the two.
    - Some other form of Debuff. INT Down is just...They need something else to lower to have them bring SOMETHING to end game.
    - Lower CD on Damage Reduction move(Forgot Name). Honestly, what's the point of having something proc to use if it's not going to be up? We have so many utilities to make it proc, but it's usually never up from previous use.

    That's all I got right now. :x
    (0)

  3. #23
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Blood price needs to be adjusted to be based on damage taken on a hit imo. On pack pulls it's amazing but on boss fights it slows to a crawl. Or Blood weapon usable in grit.

    Though personally I'd rather have a combined skill for both where blood price is always active with either reduced potency (while still scaling with damage taken per hit) and hitting blood weapon would enable weapon and disable price until the cooldown is back up.
    (0)

  4. #24
    Player
    Xilibrius's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kinura Xi
    World
    Goblin
    Main Class
    Marauder Lv 100
    I'd like to see Reprisal on a shorter cd and just have it so it doesn't refresh duration so you can spread out the damage reduction in mob scenarios. I hate that I use the move and parry and can't use it for another thirty seconds
    (1)

  5. #25
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Xilibrius View Post
    I'd like to see Reprisal on a shorter cd and just have it so it doesn't refresh duration so you can spread out the damage reduction in mob scenarios. I hate that I use the move and parry and can't use it for another thirty seconds
    Thank you. Reprisal. That's what it was. But yes, that's what I meant. I just hate Parry procing it and I can't use it because of the massive CD.
    (0)

  6. #26
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Simple fix to reprisal is to remove the trigger, and lessen its potency down to 100, but to have a successful parry increase its potency to the current level if used within the next 10 seconds.

    That way off tank Drk can actually you know..debuff.

    Or just remove the trigger all together--its not that broken given the classes general weakness.
    (0)

  7. #27
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Soular View Post
    The only change I see necessary IMO would be to make Blood Weapon usable during Grit, but remove the attack speed bonus while in Grit (ergo, it would only generate MP), and to give Delirium a slashing debuff under Dark Arts (so it isn't outclassed by MNK and DRK can serve a practical purpose if there isn't a NIN or WAR in the party)

    Other than that I feel most things are pretty solid. I haven't really had trouble with the class after 50; it generates hate well, and has a fairly potent lifesteal, my only gripe is its synergy with the party (which I feel can be fixed rather easily)
    Agreed, I've had no trouble from 30 to 54 as DRK, in fact most healers I run with commented on how easy it was to keep me standing compared to WAR.

    I think your suggestion (Blood Weapon being available in Grit without the speed buff) and a TP restore solution (maybe link it to a Dark Arts combo) are all they need.
    (0)

  8. #28
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    I would say it's probably feels squishy because your meant to spam your soul eater while Mt so you self heal more then say a warrior. If you open with dark arts buffed power slashes I usually go for 2 you can literally spam soul eater unless you have a yolo tank fighting you for main hate. So you use dark art to buff soul eater for the extra heal/damage and apply delirium as necessary. Haven't noticed an issue while being MT.
    (0)

  9. #29
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    One thing they should fix is Living Dead, on paper it's good to be dead if not heal to full hp, but in real time it's difficult to stay alive after using this skill, it'll be less funny to the party when they hardly reach the 100% HP to erase the effect (i tried on CT3...).

    Others things is the MP consuption, it's a bit to much (but we probably get advantage of the bard/machiniste regen mp use for the healers).

    As for Damage Mitigation, we get similar defense skill as War, except he can keep the -10% damage full time, we dont.

    Sole Survivor should change to: "if a party member die" to "if a party member get a massive amount of damage" (let's say 60~70% of his HP).

    I would love Delirium to have same effect as war damage reduction skill.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  10. #30
    Player
    Keisatsu's Avatar
    Join Date
    Aug 2014
    Posts
    90
    Character
    Kei Satsu
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Here are some little things I'd like to see changed.

    Blood Weapon usable in Grit stance, just remove the attack speed bonus. Blood Price isn't effective on it's own in Grit stance vs bosses.
    Reprisal not requiring a parry, maybe Grit stance required but please not parry.
    Delirium debuff changed to something like slashing debuff. (Yes I know int is still very helpful but if any monk is there it's pretty much only used for damage when you don't wanna soul eater.) (When do you not wanna soul eater?)
    Half the MP cost of Dark Art's, it's way too much, especially when comboing it off with Dark Passenger.

    I'm fine with the rest of them.

    PS: Sole Survivor works on mobs apparently, either bad translation or bug.
    (0)

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