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  1. #11
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    DRK have the highest threat because they are likely not seen 'using' that combo as often. Because of their mp issues, they will likely spam soul/siphon much more often, meaning that they need their emnity generators to be stronger than paladin or warrior whom generally 'dip' into other combos to put up debuffs and then return to their emnity combo (which was also their damage combo).

    DRK is different, their damage combo is also dark arts+soul eater anyways.
    (0)

  2. #12
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Well, at the very least, we can say the didn't introduce the class broken and making the other tanks useles =D
    (1)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Would like to see their zombie ability have some special mention of solo play so it can be useful for that occasion. Isn't very helpful when there is no way you can get to full life alone.
    (1)

  4. #14
    Player
    Tsubakii's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tsukie Cacsusenti
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Yeah I like it well enough as is for OT but I really can't shake the fealling it should have just been a dps :/ not to say it won't work as a tank.
    (1)

  5. #15
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tsubakii View Post
    Yeah I like it well enough as is for OT but I really can't shake the fealling it should have just been a dps :/ not to say it won't work as a tank.
    Meh I get the feeling. At first I think it should be DPS main because I like Dark Knight lore in FF and wanted to go around butchering things will riding the line at low health with extreame damage.

    But I also get why they made it a tank....machinist and Astro wouldnt fit a tank role well and the idea of a steadfast survivor able to take hit after hit and keep on going fits with the DRK as well.

    I did get into a hate fight today with a paladin in Ifrit hard mode (farming for the fire greatsword and its a breeze so me and the pally were just having fun)

    I won :P he did manage to pull ifrit off me a time or two but overall I had ifrit on me like glue.
    (0)

  6. #16
    Player
    Tsubakii's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tsukie Cacsusenti
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Yeah like I said I think it can tank just fine but it could have been anything other then a drk and been a tank, (we have no dodge tank!) And DRK just seems to be a mix of WAR and PLD more then anything new.
    (0)

  7. #17
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    DRK really don't have the utility the other tanks do. However they do have a niche role themselves. However it is a costly one.

    Dark Arts:
    Reduce MP cost by 50%. (and remove Grit's damage penalty temporarily whilst its up.)
    It simply isn't a big enough buff to cost that much mana. Taking 1/3 of your mana for an attack isn't right, unless its changed to be a more passive buff.

    Darkside:
    Actions also heal your max health by 3% per action.

    Blood Weapon
    Make it a permanent buff that can be used under the effects of Grit. However it should also drain your health slowly.

    Blood Price:
    Sacrifice 15% of your health to give yourself 15% damage reduction for 15 seconds. 40 second recast.
    Ppl would drop Blood Price entirely with that...besides that...do you want us to make demigods oO???
    (0)

  8. #18
    Player
    Tsubakii's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Tsukie Cacsusenti
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Actually thinking about it this could have been rune fencer. Swap out the dark elements for rune magic and it's a 2 handed sword wielding take that utilizes mp......
    (0)

  9. #19
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hypie View Post
    Ppl would drop Blood Price entirely with that...besides that...do you want us to make demigods oO???
    Drop blood price? As in not use it? I mean Blood Weapon should drain your health like Darkside does mana.
    (0)

  10. #20
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    The only change I see necessary IMO would be to make Blood Weapon usable during Grit, but remove the attack speed bonus while in Grit (ergo, it would only generate MP), and to give Delirium a slashing debuff under Dark Arts (so it isn't outclassed by MNK and DRK can serve a practical purpose if there isn't a NIN or WAR in the party)

    Other than that I feel most things are pretty solid. I haven't really had trouble with the class after 50; it generates hate well, and has a fairly potent lifesteal, my only gripe is its synergy with the party (which I feel can be fixed rather easily)
    (1)

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