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  1. #1
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm still leveling, almost 47, but I really cannot see any reason to bring a DRK into Alexander. Reprise doesn't work as an off tank, and the debuff we have is really only so MNK isn't needed for it. The damage is good sure, but I'm pretty sure that WAR can do the same, and keep the 10% damage down debuff way easier than a DRK.

    As for MT? >___________> I'd honestly rather OT as a DRK.

    I can honestly see tweaks coming in 3.1. I'd be perfectly content if Reprise wasn't limited by parry, but improved by it. I get the ability nearly ever time it's off cool down, but I'm the only one getting hit. When I'm not getting hit, that utility is gone.

    Blood Blade is fine as is. In Grit you're actually pretty good on MP as long as your not spamming everything you've got.

    I love what Dark Arts does, but I'm still getting used to the MP cost. You def need to make sure your good to use it first.

    I'd say defensive CD's we're well off. One for Parry (with DA its evasion too), one for 20% all damage, foresight, one to reduce magic damage, and essentially sentinel as well. Honestly having more control over Reprise would help a lot and would probably make it interchangeable with WAR for pregression OT, and once gear set's in it'd be great for MTing.
    (0)

  2. #2
    Player
    Xilibrius's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kinura Xi
    World
    Goblin
    Main Class
    Marauder Lv 100
    This is just my dumb thoughts but I think a health drain aura ability for mob pulls would help some with survivability but I don't know the logistics or numbers of doing such a thing
    (0)

  3. #3
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rhaja View Post
    As for MT? >___________> I'd honestly rather OT as a DRK.
    It's the same for me too, which is kinda odd, seeing as it has they highest potency enmity combo. rage of halone give 260 when comboed, and butcher's block 280. power slash gets 300. and it's enmity can be amplified further using dark arts.

    if a dark knight wants to rip hate off of another job, it can, and then laugh at the your petty attempts to get it back.

    we also get the best DoT out of all the high def classes. Warrior (and by extention, pld) only get fracture (80 tp for 100 potency, plus 20 per a tic for 30 seconds), and drg gets phlebotomize (90 tp for 170 potency, plus 30 per tic for 18.). and then we get scrouge, 60 tp for 100 potency and 40 per tic for 30 seconds.
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    Last edited by saber_alter; 06-22-2015 at 05:40 AM.

  4. #4
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    DRK have the highest threat because they are likely not seen 'using' that combo as often. Because of their mp issues, they will likely spam soul/siphon much more often, meaning that they need their emnity generators to be stronger than paladin or warrior whom generally 'dip' into other combos to put up debuffs and then return to their emnity combo (which was also their damage combo).

    DRK is different, their damage combo is also dark arts+soul eater anyways.
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