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  1. #41
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Discussing Summoner changes in a thread about summoner changes is not derailing a thread.
    Not to put words in the mouth of the original poster, but I was under the assumption that this thread's purpose was to document what changes and additions have been made to summoner since the patch notes weren't exactly forthcoming with information.

    Your tit for tat with Zanther sounds like it'd be better suited in "Connecting the DoTs: A Summoner Guide" or separate thread entirely.

    Not trying to start anything, just letting you know why I think it's a derailment.
    (1)

  2. #42
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Crevox post belong to a separate thread entirely. I agree with some of his points because once we get to Ifrit story mode we know what the Primals really are. The Primals have no souls they are a massive qauntity of Aether and focus which is shaped into a sembalnce of what the believers are imagining them to be. Unlock single plalyer Final Fantasy titles where there are actual summons the Primals in Final Fantasy XIV are pale imitations they aren't summoned so much as conjure which is the lowest form of summoning.
    (0)

  3. #43
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    For those who have reached lvl 60,

    is this kind of macro possible (and efficient) :
    /ac ahk morn
    /ac DW stance

    i think it's a pain to keep ahk morn in the hotbar since it's only used under DW stance while ending it also.
    This is truly similar to an activation/desactivation stance and having 2 spell for this is meh.

    i have trouble using buttons past 6 (on keyboard) since i need to move the left hand to press them.
    I resolved my problem by using "a,e,r,f" and "ctrl + a,e,r,f" buttons but now that i need 5 more slot i'm lost.

    I moved heal to put painflare
    I moved tri-bind to put Ruin 3
    I'll have to move Blizzard 2 to put tri-disaster

    help me
    (0)

  4. #44
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Crevox View Post
    snip
    Again. 1005 disagree. Everything you listed is reasons why these are good changes. The class went from "refresh dots, spam ruin" to having actual class mechanics that require you to think before you start slamming keys.


    And it seems like SE likes deleting my post. I must have hurt someones feelings (not implying it was you).

    Quote Originally Posted by Spellbinder View Post
    Your tit for tat with Zanther sounds like it'd be better suited in "Connecting the DoTs: A Summoner Guide" or separate thread entirely.

    Not trying to start anything, just letting you know why I think it's a derailment.
    Except its not derailment. We're not talking about improving our dps here, we're talking about the changes made (in a topic about the changes), which is exactly what the thread is about.
    (0)
    Last edited by Zanther; 06-26-2015 at 03:19 AM.

  5. #45
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zanther View Post
    Again. 1005 disagree. Everything you listed is reasons why these are good changes. The class went from "refresh dots, spam ruin" to having actual class mechanics that require you to think before you start slamming keys.
    After hitting 60, I can definitely say, I am having trouble finding the correct route to maximizing DWT. Some people have chosen largely to just refresh whatever skills needed in DWT and just Ruin III for any filler, which any decently skilled SMN can do with ease as it's essentially playing as normal and just activating DWT as a passive to fire off Deathflare soon after. However, I definitely feel there is more to maximizing this skill and it's usage starting right after the first DWT is used in the opener.

    Your rotation also will become fundamentally different depending on Ifrit or Garuda when trying to maximize DWT from what I can see as well. How you balance other skills along side it also seems to add a lot into it.

    You mention how it was a "refresh dots, spam ruin" class before, but there were still several elements within that simpleness you had to think about constantly especially when managing AF usage, to keep your DPS up especially when you use Ifrit on Obey + skill usage. DWT does definitely add a new level onto the class if we are talking about maximizing on SMN, which was already a top contender for most difficult to maximize on.

    While I am certainly grateful to the many fixes that came to the class, DWT just took the class another step further into separating the good from the bad SMNs. TBH, I can't blame anyone who would get upset with it. Throwing mechanics into the mix, while also having to plan the usage of DWT, Aetherflow, Tri-Disaster use, Pet skills, and all timers both on DoTs and Aetherial Stacks, is a lot to juggle simultaneously, effectively.
    (2)

  6. #46
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.

    Yes, there is DWT. A 15s buff for 10% additional damage overall, that eats up all our Aetherflow stacks (have to use all 3 to activate it). 15 seconds. Never understood these 15s effects - when you have to dance around most of the time dodging AoEs or working some other mechanics, you have 2-2.5s cast times... ugh.

    All that while having a pet to manage.

    As for Painflare - yeah, that one is nice, except... it's just like a mass-Fester. Without having to apply the individual DoTs, but on a separate cooldown. ... Not sure I see the point.

    And let's not even mention the total screw-over that is spell speed - if I haven't seen virtually everyone doing SMN knocking spell speed completely off their relics (and ranking it as far behind everything else as possible on other gear), because it was completely useless, then I haven't seen anyone doing that at all. And all of a sudden - BAM, in your rear, now it's actually needed. Yeah, thank you very much, SE.
    (1)
    Last edited by BreathlessTao; 06-26-2015 at 05:13 AM.

  7. #47
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by BreathlessTao View Post
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.
    You're supposed to use ruin III during trance, as the mana cost is almost nothing during that time.


    Yes, there is DWT. A 15s buff for 10% additional damage overall, that eats up all our Aetherflow stacks (have to use all 3 to activate it). 15 seconds. Never understood these 15s effects - when you have to dance around most of the time dodging AoEs or working some other mechanics, you have 2-2.5s cast times... ugh.
    I would suggest making sure its a burn phase before you pop your trance. You're supposed to strategist on when to pop it, much like BLM and their rune of power ability.


    As for Painflare - yeah, that one is nice, except... it's just like a mass-Fester. Without having to apply the individual DoTs, but on a separate cooldown. ... Not sure I see the point.
    Helps burn aoe adds down quicker, which was a complaint about the class for a while (not having enough aoe).

    And let's not even mention the total screw-over that is spell speed - if I haven't seen virtually everyone doing SMN knocking spell speed completely off their relics (and ranking it as far behind everything else as possible on other gear), because it was completely useless, then I haven't seen anyone doing that at all. And all of a sudden - BAM, in your rear, now it's actually needed. Yeah, thank you very much, SE.
    Not sure why this is considered a bad thing?


    Quote Originally Posted by Havenchild View Post
    stuff
    What AF management was that? You unload bane/fester as soon as they were off cooldown unless you were saving them for an upcoming burn phase.

    Theres plenty of rotation talk going on in the guide thread.
    (0)
    Last edited by Zanther; 06-26-2015 at 05:52 AM.

  8. #48
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I can't see parse data at all unfortunately, being on PS4, which puts me at a disadvantage no matter what those who argue against the availability of in-game parsers to see our own DPS say. Anyway, for those who have been min/maxing and analyzing the numbers, does it see. safe to say that for gear at the same ilvl where main stats are the same (so disregarding the NQ i115 stuff and such), wherever we have a choice between gear with Crit/SS and Crit/Det, we should now swap from Crit/Det to Crit/SS? Even if we don't know what the exact implication is of SS on DOT's, I imagine people have gone full Crit/Det vs. Crit/SS and compared the difference. Is it safe to say in order of preference, Crit > Sps > Det, or is it SS > Crit > Det? I know Accuracy is a factor as well, but assuming the cap has been met, I'm interested in what to prioritize afterwards.
    (0)

  9. #49
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zanther View Post
    What AF management was that? You unload bane/fester as soon as they were off cooldown unless you were saving them for an upcoming burn phase.

    Theres plenty of rotation talk going on in the guide thread.
    You can't really ask a question and then explain that there is another guide thread to talk about rotations. More to the point if you already disagree with what Crevox is saying, which to me sounds like mechanically the class was already difficult and now they made it harder, which I was largely agreeing to. If you didn't think SMN was difficult to play already when trying to maximize, then I would tell you, it's very likely you weren't playing it to it's max.
    (0)
    Last edited by Havenchild; 06-26-2015 at 06:16 AM.

  10. #50
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BreathlessTao View Post
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.
    [..]
    The thing is Ruin III is not even really supposed to be used outside of Dreadwyrm Trance. In the trance it has a similar cost to Ruin. I do in fact use it when soloing or during minor adds where MP is not a problem though. Speaking of which you should be able to mix some in outside of the trance considering that you don't use a whole lot of MP compared to your totals and upgraded Aetherflow returns.

    Quote Originally Posted by Havenchild View Post
    After hitting 60, I can definitely say, I am having trouble finding the correct route to maximizing DWT. Some people have chosen largely to just refresh whatever skills needed in DWT and just Ruin III for any filler, which any decently skilled SMN can do with ease as it's essentially playing as normal and just activating DWT as a passive to fire off Deathflare soon after. However, I definitely feel there is more to maximizing this skill and it's usage starting right after the first DWT is used in the opener.
    [..]
    Using Ifrit:

    Ruin II -> Dreadwyrm Trance -> Tri-Disaster -> Ruin III -> Ruin III -> Ruin III -> Ruin II -> Deathflare

    You can typically fit in 4 Ruin III's though if you are not interrupted. You should always cast Ruin II with at least 4 seconds remaining to get Deathflare off. Mix in a Ruin II -> Raging Strikes -> Potion just before to enhance Tri-Disaster if you have those off cooldown. I guess you could also Switftcast a Ruin III to fit in a Fester/Painflare but you would need to be careful and allow your attunements to last until your next trance. So that would mean slowing down the subsequent Fester's/Painflare's waiting on Tri-Disaster to come off cooldown. Doing that you do miss out on using Swiftcast on Shadowflare's outside of your trance. You'd trade 0.5 seconds of GCD for 30 or 20 (single target) extra potency respectively using Swiftcast that way. Might not be all that bad of an idea.

    Additionally a Miasma II instead of a Ruin III should technically be better overall if you are facing at least 3 targets and they stay alive for 12 seconds. But you also use roughly 2.5x more MP during the trance for it.

    That rotation should work with Garuda too though if you want to use Contagion you need to use after the final Ruin II. I don't believe it will fit in the first Ruin II GCD without losing a second of Dreadwyrm Stance. If you wanted you could put in Shadow Flare but it would need to be used with Swiftcast to maximize Ruin III's. I forgo this because I don't usually have a Swiftcast on standby each trance and you could only do that every other trance.

    There is not much else you can really do, however. Unless the summon is affected by the trance in which case you can try to squeeze in Enkindle after the second Ruin II. Possibly than mixing in a pet buff during your pre-trance. It lasts 20 seconds so you should be able to use it with Enkindle. I'd choose Spur for this alongside Raging Strikes because of their similar cooldowns. Though to be honest the cooldown on them is long enough that you would only pre-buff Raging Strikes every 6 trances. Because of this Raging Strikes and Spur would only really be in sync once but it would be a 50% increase if magic buff affects the summon. Which would be the key to increase the trance effectiveness: does the trance also affect your summon? I have no idea at this time. An effective 300 potency nuke on top of the 440 from Deathflare both used in the same GCD would be great though on top of the fire DoT if you use Ifrit.

    To extend that you could macro Ruin III to command your summon to use Aerial Slash/Flaming Crush + Radiant Shield? I mean this whole pet idea hinges on whether the trance affects your summon. But if it does that would be the advanced way to enhance the effectiveness of the trance.

    I think I have literally ran out of ideas/options to maximize a Dreadwyrm Trance so hopefully that helps.
    (0)
    Last edited by Superskull85; 06-26-2015 at 06:19 AM.

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