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  1. #1
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Ruin 3: 120 potency, 2.5s cast, 1060 MP cost normally, 176 MP while in Dreadwyrm Trance.

    Tri-disaster: Off-gcd ability applies Bio II, Miasma, and Bio for their full durations instantly. 60s CD, no other cost.

    Dreadwyrm Trance: 15s buff that gives 10% magic damage buff, 30s recast, consumes 3 stacks of Aethertrail Attunement to use. When you successfully use Fester, Energy Drain, Bane, or Painflare, you get a stack of Aethertrail Attunement which last for 30s, which can be stacked up to 3. You can still gain stacks and use Aetherflow while in Dreadwyrm Trance.

    Deathflare: 400 potency, 5y radius, off-gcd ability. Requires Dreadwyrm Trance to use and consumes the buff upon use. Since it can only be used in Dreadwyrm Trance, its potency is effectively 440. Does not have reduced damage based on number of targets like Bane, Flare, and Holy.

    Quote Originally Posted by Fatshine View Post
    Flare's is 260 for comparison. I may be just asking for too much.
    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    (0)
    Last edited by ShinryuReishiki; 06-21-2015 at 08:49 PM.

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    Also costs all MP while putting you in your no MP regen stance and has a cast time. Painflare costs an aetherflow stack of which you can potentially have 6 available at once and has no cast time.
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    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Ruin 3: 120 potency, 2.5s cast, 1060 MP cost normally, 176 MP while in Dreadwyrm Trance.

    Tri-disaster: Off-gcd ability applies Bio II, Miasma, and Bio for their full durations instantly. 60s CD, no other cost.

    Dreadwyrm Trance: 15s buff that gives 10% magic damage buff, 30s recast, consumes 3 stacks of Aethertrail Attunement to use. When you successfully use Fester, Energy Drain, Bane, or Painflare, you get a stack of Aethertrail Attunement which last for 30s, which can be stacked up to 3. You can still gain stacks and use Aetherflow while in Dreadwyrm Trance.

    Deathflare: 400 potency, 5y radius, off-gcd ability. Requires Dreadwyrm Trance to use and consumes the buff upon use. Since it can only be used in Dreadwyrm Trance, its potency is effectively 440. Does not have reduced damage based on number of targets like Bane, Flare, and Holy.


    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    Excellent! I chose to omit data because I have yet to experience some skills and have any thoughts on it. I'll edit the post. Have you found a way to spam Deathflare? I guess it's more accurate to compare BLM'S Flare with SMN's Deathflare. Also, I didn't know the exact number of Flare's potency under Astral Fire 3, thanks! It's more than double the potency of Painflare, damn.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?