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  1. #1
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90

    Summoner Changes Compiled: Is there more?

    Summoner has received a massive, and in my opinion, amazing change in Heavensward. I would like to compile information in one place because the English tooltips have not been updated; and even when they are, new information will still surface. This is not a guide, or new rotations kind of thread. For that, see this on going work in progress guide >>here<< by Avalen Koma of Gilgamesh server. This is all about new 3.0 data and observations. Feel free to chime in!

    Stats:

    -Spell Speed now effects DoT damage.

    By how much? Stat weights? Unknown.

    -Pets have base Accuracy increased and now use rear instead of flank Accuracy.

    Rear for frontal hits as well? Now we stack less Accuracy stats and more damage stats.

    -Pets now deal Elemental damage on all skills including auto attacks in order to benefit from new SS.

    So MNK's Dragon Kick, a WAR's Storm's Eye, and NIN's Dancing Edge no longer increases Ifrit's DPS (was a blunt/slashing damage buff), however he benefits from BRD's Foe Requiem better.

    -Pets are now effected by food buffs.

    Yay more health and damage!

    -Pets are now effected by Xpots.

    Quote Originally Posted by ShinryuReishiki View Post
    I just tested with Ifrit on a dummy. Was seeing 363-400 damage Burning Strikes, and as soon as I popped an X-Pot, numbers jumped well over 400. Spur wasn't required.

    Quote Originally Posted by Judge_Xero View Post
    Checked this today as well.

    Both food and pots work on pets instantly. No resummon or Spur required.
    Pet Skills:

    -Ifrit-
    Flaming Crush AOE attack had it's radius increased dramatically.

    Radiant Shield now extends to nearby party members meaning additional damage output every time physical damage is suffered.

    -Titan-
    No changes visible, perhaps enmity increased on all skills? Damage type of his auto attack?

    -Garuda-
    No changes visible besides stats above. Still no auto attack.

    Pre 3.0 Skills:

    -Old Tri-Disaster renamed Tri-Bind.

    -Bane now has no target limit (max 3 before), but on the 4th mob and on, the potency of DoTs are halved.

    -Enkindle went from a 300 second cooldown (5 min) to 180 seconds (3 min).

    3.0 skills:

    Painflare: 200 potency AOE that uses 1 stack of Aetherflow, 10 second cooldown.

    In my observations, it's an awesome skill. The fact that SMN has a legit AOE attack is fascinating. Combined with Bane and Shadowflare, our AOE potential increased dramatically. However I crit for the same amount a normal Fester does. Flare hit really hard pre 3.0; I have gotten 4k crits outside Echo. Perhaps the potency can be increased a bit more? Flare's is 260 for comparison (468 under Astral Fire 3). I may be just asking for too much, but perhaps it's better to compare a BLM's Flare with a SMN's Deathflare.


    Ruin III: 120 potency, 2.5s cast, 1060 MP cost normally, 176 MP while in Dreadwyrm Trance.

    This ability is flashy, and satisfying to see. However, the potency is extremely low for the cost. I use it when mobs have low HP or the first seconds of a pull when my MP is full or nearly full. For comparison, a SCH's new Broil attack cost 530 MP, almost half and hits for 170 potency, and a BLM's Fire I has 180 base potency NOT under any Astral Fire buff. I get that it's supposed to be used under Dreadwyrm Trance, but even a 10% damage buff for 15 seconds without worrying about MP is meh. Perhaps I get proven wrong. If I am not, I hope the potency is increased. A reason I think of, why the potency is low, is SMN overall damage would be incredibly OP when you factor in our dots + pet damage. If that is the case then okay I can take it.

    Tri-Disaster: Off-gcd ability applies Bio II, Miasma, and Bio for their full durations instantly. 60s CD, no other cost.

    This move is a godsend. It adds an insane about of AOE burst because you cut 2 GCD's and immediately go into a Bane or Fester if single target (After a Ruin II weave). I am finding myself using Quelling Strikes substantially more than pre expansion. The cooldown is good as well and doesn't require Aetherflow! This skill also saves you time and keeps DPS more sustained when dealing with mechanics or having to move frequently instead of stopping to reapply dots, or potentially have one fall off. This is a skill I wished I had since I started Summoner, nothing more to say.

    Dreadwyrm Trance: 15s buff that gives 10% magic damage buff, 30s recast, consumes 3 stacks of Aethertrail Attunement to use. When you successfully use Fester, Energy Drain, Bane, or Painflare, you get a stack of Aethertrail Attunement which last for 30s, which can be stacked up to 3. You can still gain stacks and use Aetherflow while in Dreadwyrm Trance.

    This skill adds another level of depth to SMN. I find myself holding on to Raging Strikes, and Aetherflow stacks even more. This makes you think numerous steps ahead of what SMN already does. So you have to keep track of dot timers, Aetherflow stacks, pet cooldowns, skills cooldowns, Aethertrail timer, and game mechanics all at the same time. This will make or break those who want to maximize DPS as a SMN. Personally, I love it! Even as a career SMN it's proving to be very challenging. I think the timer should be extended, perhaps to 18 seconds because fitting in dots, and trying to get free Ruin III's when Tri-Disaster is on cool down is extremely hard. You have to pay really close attention. With time, we will get used to proper management and rotations.

    Deathflare: 400 potency, 5y radius, off-gcd ability. Requires Dreadwyrm Trance to use and consumes the buff upon use. Since it can only be used in Dreadwyrm Trance, its potency is effectively 440. Does not have reduced damage based on number of targets like Bane, Flare, and Holy.

    Finishing move when Dreadwyrm Trance is at 3 seconds or less. Hits hard, looks good, feels good. Not much to say about this except I feel like a God! Now this, this will let your party know you are playing with a Summoner.

    Credit for additional data:

    Shinryu Reikishi of Ultros Server.

    Judge Zero of Hyperion Server.
    (0)
    Last edited by Fatshine; 07-23-2015 at 05:58 AM.

  2. #2
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Ruin 3: 120 potency, 2.5s cast, 1060 MP cost normally, 176 MP while in Dreadwyrm Trance.

    Tri-disaster: Off-gcd ability applies Bio II, Miasma, and Bio for their full durations instantly. 60s CD, no other cost.

    Dreadwyrm Trance: 15s buff that gives 10% magic damage buff, 30s recast, consumes 3 stacks of Aethertrail Attunement to use. When you successfully use Fester, Energy Drain, Bane, or Painflare, you get a stack of Aethertrail Attunement which last for 30s, which can be stacked up to 3. You can still gain stacks and use Aetherflow while in Dreadwyrm Trance.

    Deathflare: 400 potency, 5y radius, off-gcd ability. Requires Dreadwyrm Trance to use and consumes the buff upon use. Since it can only be used in Dreadwyrm Trance, its potency is effectively 440. Does not have reduced damage based on number of targets like Bane, Flare, and Holy.

    Quote Originally Posted by Fatshine View Post
    Flare's is 260 for comparison. I may be just asking for too much.
    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    (0)
    Last edited by ShinryuReishiki; 06-21-2015 at 08:49 PM.

  3. #3
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    Also costs all MP while putting you in your no MP regen stance and has a cast time. Painflare costs an aetherflow stack of which you can potentially have 6 available at once and has no cast time.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Saggo's Avatar
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    Jun 2015
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    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Bane's Tooltip wasn't updated to my knowledge.
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  5. #5
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Ruin 3: 120 potency, 2.5s cast, 1060 MP cost normally, 176 MP while in Dreadwyrm Trance.

    Tri-disaster: Off-gcd ability applies Bio II, Miasma, and Bio for their full durations instantly. 60s CD, no other cost.

    Dreadwyrm Trance: 15s buff that gives 10% magic damage buff, 30s recast, consumes 3 stacks of Aethertrail Attunement to use. When you successfully use Fester, Energy Drain, Bane, or Painflare, you get a stack of Aethertrail Attunement which last for 30s, which can be stacked up to 3. You can still gain stacks and use Aetherflow while in Dreadwyrm Trance.

    Deathflare: 400 potency, 5y radius, off-gcd ability. Requires Dreadwyrm Trance to use and consumes the buff upon use. Since it can only be used in Dreadwyrm Trance, its potency is effectively 440. Does not have reduced damage based on number of targets like Bane, Flare, and Holy.


    Flare in AF3 is 468 potency, but unlike Painflare, has reduced damage on each additional target.
    Excellent! I chose to omit data because I have yet to experience some skills and have any thoughts on it. I'll edit the post. Have you found a way to spam Deathflare? I guess it's more accurate to compare BLM'S Flare with SMN's Deathflare. Also, I didn't know the exact number of Flare's potency under Astral Fire 3, thanks! It's more than double the potency of Painflare, damn.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  6. #6
    Player
    Ronove's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I don't think you can spam Deathflare. It ends the Dreadwyrm Trance when used and can only be used in Dreadwyrm Trance.
    (0)

  7. #7
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ronove View Post
    I don't think you can spam Deathflare. It ends the Dreadwyrm Trance when used and can only be used in Dreadwyrm Trance.
    Yeah, I'm pretty sure Deathflare ends Trance.

    http://puu.sh/itIgd/956b79e27c.png
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  8. #8
    Player
    Fatshine's Avatar
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    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Darkstride View Post
    Yeah, I'm pretty sure Deathflare ends Trance.

    http://puu.sh/itIgd/956b79e27c.png
    Yeah but, what if you can accumulate Aethertrails while using Dreadwyrm Trance, then Deathflare, then activate Trance again? This would mean you can effectively use Deathflare every 30 seconds. I don't know, I need to get to 60 first lol.
    (0)
    Last edited by Fatshine; 06-22-2015 at 03:10 AM.
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  9. #9
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Kinda like a BLM with convert/ether for Flare, you can do them 30s apart once if you started with 3 stacks and Aetherflow ready to go, but not every 30s.
    (0)

  10. #10
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Kinda like a BLM with convert/ether for Flare, you can do them 30s apart once if you started with 3 stacks and Aetherflow ready to go, but not every 30s.
    I see, well I can't wait to get my hands on it lol.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

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