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  1. #14
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Divine_Intervention View Post
    Ahh okay thanks. So (if i'm understanding properly) i can use my 3 aetherflow abilities, leave dreadwyrm trance till aetherflow is almost ready again, go into dreadwyrm and then use the aetherflows to keep myself in trance longer?
    Well the first DreadWyrm stance with its 15s duration, would likely still fall off before you use all of your AF abilities again because you have both to refresh DoTs and use abilities like Ruin III as well as just less damage to burn your AF stacks that quick in Dreadwyrm too but soon after you would be able to go into it again after it falls off. However, you kinda should think longterm with it as well and think how will holding your DreadWyrm stance better affect your damage. Something like this comes in handy in dungeon pulls for example. You could unload with Raging + Dread in this pull, or you can swap between the two or at least have Dread up for almost all of them when you space out the AF usage and Dreadwyrm stacks.

    Some people feel going into DreadWyrm (outside of the initial opener) immediately is ideal but I find it's not entirely true. Dreadwyrm lasts for 15 seconds, but you have basically 30 seconds of time to fill using it that doesn't cut into your next Aetherflow usage. This means you have 15 secondish window to hold onto it and use it more effectively. You also have to consider when to use the next AF skill that will unlock Dreadwyrm stance for you. Making sure Dreadwyrm is up when it's needed/wanted in the future is pretty big. In the case of dungeons, spreading out your AF usage, or using a stack at the right time, to elongate the Aetherial timer is worth it.
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    Last edited by Havenchild; 06-25-2015 at 02:31 AM.