Quote Originally Posted by seekified View Post
The way BLM is now is how MNK has always been to some extent and how DRG was before 2.45 and now is once again with the new buff to keep up with positionals. Playing BLM to an acceptable level was easy before - adding a bit of complexity to bring it up to par with other jobs in terms of effort/reward is not a bad thing. They've done the same with BRD and they're crying out that their job's been ruined as well simply because it's harder now. You still put out 1100 DPS sustained on dummy and probably about 800 in actual fights, which is exactly what I'm doing as DRG.
You do realize that Monk had their Greased Lightning timer increased in 2.1 because of the same issues that are being complained about, and their damage up buff isn't required to be up for the rotation to work.

Its not ruined because its harder, there are inherant issues with a 10 second Astral Fire Timer along with a "stance" (enochain) that when refreshed gets its timer reduced. Combined with the nerf in spellspeed, the nerf with seleen, the 3.0 second cast time for Fire 3 and cast time on Fire 1), its slower to refresh your stacks than an instant cast melee attack - the rotation does not allow you to do everything as well as being as mobile as what you need to be end game fights.

Then you have the Thunderclouds being made useless, and Ley Lines being made very situational due to the amount of movement in end game fights.

But from your posts, you've made it abundantly clear that you aren't being objective here. And the fact that you think that its fine for BLM's to drop down to 800 dps in actual fight just says a lot.