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  1. #1
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by rulebreaker51092 View Post
    Blm is no longer fun in my opinion, and it seems to have become more of a chore to play than anything. In fights with a lot of dodge mechanics, odds are you will be last in DPS unless there is another BLM who is worse than you, a BRD, or another DPS that is just really bad at their job. BLM is way too punishing, and it feels awful when a tornado spawns on you, you lose your whole enochian rotation and you have low mana, and then you look up to see everyone still doing dps. These people who are saying it is a more rewarding experience and punishes those who can't perform their jobs are honestly just in denial or think themselves to be so elite, that they can still out dps anyone with their blm - but the numbers just don't add up. They need to: A) Make Ley Lines bigger or just give us a non-stationary SS buff, B) Increase the duration of AF and UI, and C) If we cast Blizzard 4 while enochian is on, it should go off regardless of whether or not we lose it during the cast.
    The way BLM is now is how MNK has always been to some extent and how DRG was before 2.45 and now is once again with the new buff to keep up with positionals. Playing BLM to an acceptable level was easy before - adding a bit of complexity to bring it up to par with other jobs in terms of effort/reward is not a bad thing. They've done the same with BRD and they're crying out that their job's been ruined as well simply because it's harder now. You still put out 1100 DPS sustained on dummy and probably about 800 in actual fights, which is exactly what I'm doing as DRG.
    (1)
    Last edited by seekified; 06-30-2015 at 08:40 PM.

  2. #2
    Player
    AkkoAihara's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Akko Aihara
    World
    Lich
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by seekified View Post
    ...
    Oh...u have played a lvl 60 blm?^^
    If u say the BLM is like MNK an DRG now ... pls don't forget the 2.3 sec Cast Time to refresh your 10 sec buff

    But since i can't compare those classes, maybe they have also something like cast times to refresh their buffs...
    (5)

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by AkkoAihara View Post
    Oh...u have played a lvl 60 blm?^^
    If u say the BLM is like MNK an DRG now ... pls don't forget the 2.3 sec Cast Time to refresh your 10 sec buff

    But since i can't compare those classes, maybe they have also something like cast times to refresh their buffs...
    I haven't, but my best friend is a BLM and we've discussed things at length and I've read up enough on the intricacies on the job to at least have an opinon, even if I obviously haven't tested things myself.

    I don't mean to be rude here, but historically many BLMs come across as lazy and adverse to challenges. They also tend to be the ones who rarely bother to level another job. Call me judging, but that's my two cents.
    (0)

  4. #4
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by seekified View Post
    The way BLM is now is how MNK has always been to some extent and how DRG was before 2.45 and now is once again with the new buff to keep up with positionals. Playing BLM to an acceptable level was easy before - adding a bit of complexity to bring it up to par with other jobs in terms of effort/reward is not a bad thing. They've done the same with BRD and they're crying out that their job's been ruined as well simply because it's harder now. You still put out 1100 DPS sustained on dummy and probably about 800 in actual fights, which is exactly what I'm doing as DRG.
    You do realize that Monk had their Greased Lightning timer increased in 2.1 because of the same issues that are being complained about, and their damage up buff isn't required to be up for the rotation to work.

    Its not ruined because its harder, there are inherant issues with a 10 second Astral Fire Timer along with a "stance" (enochain) that when refreshed gets its timer reduced. Combined with the nerf in spellspeed, the nerf with seleen, the 3.0 second cast time for Fire 3 and cast time on Fire 1), its slower to refresh your stacks than an instant cast melee attack - the rotation does not allow you to do everything as well as being as mobile as what you need to be end game fights.

    Then you have the Thunderclouds being made useless, and Ley Lines being made very situational due to the amount of movement in end game fights.

    But from your posts, you've made it abundantly clear that you aren't being objective here. And the fact that you think that its fine for BLM's to drop down to 800 dps in actual fight just says a lot.
    (6)