Summoner isn't going to wipe the floor with Black Mage anytime soon unless its against a crappy Black Mage that doesn't know their job. A good Summoner will do 1100 Damage in 3min while a Black Mage does 1300 damage in 2min in a turret fight.
Summoner isn't going to wipe the floor with Black Mage anytime soon unless its against a crappy Black Mage that doesn't know their job. A good Summoner will do 1100 Damage in 3min while a Black Mage does 1300 damage in 2min in a turret fight.



For one thing, the DPS difference is almost non-existent as far as we've tested. But more importantly, what turret fight? Savage content hasn't been known for turreting ...
Also, it's not just turreting/moving that's annoying/detrimental to the rotation. It's phase shifts and invincibility, something we didn't have to deal with before. Even something disappearing for 10s is enough to make us cry foul.
Last edited by Sleigh; 06-27-2015 at 07:11 AM.
I mean, phase shifts and invincibility also hurts Summoners Dreadwyrm Trance.
Movement is never an issue once you have done the fights several times, you just gotta plan for it. It's basically the same with 2.X, just abit more punishing now.
Last edited by OneWingedSora; 06-27-2015 at 08:47 AM.
Kairi™
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