Quote Originally Posted by SuzakuCMX View Post
SMN was never preffered over BLM. In first coil, they ran out of mana much sooner than any other MP using class, forcing either massive DPS loss or a BRD to play manasong before the other classes could take full advantage of the MP regen. Additionally, if movement was required and their DoTs fell off, their DPS suffered much more than a BLM's would because DoTs were their primary form of damage. There was a long stretch where SMN simply were not allowed into any competitive content. They also didn't add much more utility than a SCH already added via Virus/E4E. Their DPS was never higher than BLM's either. I don't know which game you've been playing.

As far as "more complex because I have to watch timers now"

Seriously? Every other DPS class in the game has had to live or die by their ability to keep track of their timers. BLM can learn to live with it.
Another person that doesn't know what the 3.0 BLM is.


Classic situation >> *casts F4* get focused by a mechanic, move away. Cast second F4, cast F1. Then again, how did you felt when Melusine would move around to Fireball during your Heavy Thrust and you missed your Heavy Thrust bonus as Dragoon before they fixed it? That didn't kill you but that GCD you lost killed your DPS and Dragoon fell behind the Monk getting ignored.

SMN was much preferred in SCoB. First Coil they were appreciated about equally but in SCoB it was definitely the SMN.

I'll work around with movement but it's a bigger dps lost never the least compared to FCoB.