Andddd this is the first time sinc eI play this game SMN is funnier to play than BLM (for me at least) :3
Andddd this is the first time sinc eI play this game SMN is funnier to play than BLM (for me at least) :3

DrgS new stance requires timer refreshing however the positional only do damage if you miss a positional it will be a chunk of dps lost but you can still keep your stance on. Essentially it's the same as Enochin but you never have to worry about loosing it.
Anytime a boss goes immune thunder can still be used. I throw it up on the never reap boss befor he goes running around. The thunder stater procs help deal with the adds. However when theory crafting it's a dps loss and it needs some tweaking because it just doesn't work right now with balancing stances and keeping up Enochin, and manawall loss of mobility, those thunder stater procs would have been nice to keep. We already have 2 worthless spells and now we have 3. Thunder usage now requires you to know the fight well befor you can use it, and even then it's not all that useful.
Last edited by Urielparadox; 07-01-2015 at 12:15 AM.
Uhhhh, an immune boss won't be affect by any DoT so Thunder is useless.

Yes never reap goes immune, however dots still ti and thunder starter still procs. Boss aren't always immune when you loose the ability to target them. Even if the boss takes 0 damage the spell still hits and crits for 0 damage, or ticks for immune damage and still gives you a thunder starter proc, because all c thunder cloud require is the dot tic not for it to do damage. For instance in AK HM the final boss takes 0 damage while he charges but isn't immune, you can refresh umbra ice, or get a firestarter proc ready, and cast thunder in hopes of a proc. That way when's done casting you have all the tools you need to jump back in at full damage.
Last edited by Urielparadox; 07-01-2015 at 05:20 AM.
Then he has an infinite buffer... Because immune targets don't take dots and don't give you AF or UI stacks.
Also, I did 823 in Ravana Ex. I guess it's good if I consider my party was double monk, machinist, black mage, warrior, paladin, astrologist (was getting archer cards and aoe balance), anmd scholar with selene. Would probably do 900 dps+ with a bard since they can sing Foe only in that fight.

Ya know what would be awesome, if SE made the thunder spells instant cast high damaging spells that are off the GCD so you weave them into your rotation, with a reasonable cooldown.
It would make sense if the remaining BLMs choose to drop thunder alltogether.
Something like the thunder spell in 1.0 if im not mistaken, the one with stun effect.


I like it!
Instant Thunder, with Thundercloud proc!
Instant Instant Thunder! So Instant... its already happened... 0.o
I think they really missed the ticket in not putting in Thunder 4. Give it some kind of effect to extend enochain by 5 seconds, and can only be used upon a Thundercloud. Bam, you don't have the enochain issues it brings, you get more variety with Sharpcast.



BLM needs some immediate attention.
I dont mind rotations to learn or adapt to! but they MUST design abilities to possible in the current design of move every couple seconds ...then again..and again..and one more time BEFORE theres a chance to cast yet another 3 second spell.....again. <-- now that is slightly exaggerated.
Changes are fine but then design fights to allow them to be used effectively.
Simple fix stop the ridiculous movment or change the timers slightly..(i actually like the new moves the idea of the new roatation is fun!!BUT not practical at all with the bad fight designs., thats why they need attention
It has nothing to do with a challenge its a flawed design to begin with, so fix it.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
5% chance is a lot to hope for in only 5 ticks assuming you're applying thunder 1. i mean i guess it's maximizing the tools the class has but ehhhhhhh.
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