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  1. #1
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Andddd this is the first time sinc eI play this game SMN is funnier to play than BLM (for me at least) :3
    (0)

  2. #2
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    DrgS new stance requires timer refreshing however the positional only do damage if you miss a positional it will be a chunk of dps lost but you can still keep your stance on. Essentially it's the same as Enochin but you never have to worry about loosing it.

    Anytime a boss goes immune thunder can still be used. I throw it up on the never reap boss befor he goes running around. The thunder stater procs help deal with the adds. However when theory crafting it's a dps loss and it needs some tweaking because it just doesn't work right now with balancing stances and keeping up Enochin, and manawall loss of mobility, those thunder stater procs would have been nice to keep. We already have 2 worthless spells and now we have 3. Thunder usage now requires you to know the fight well befor you can use it, and even then it's not all that useful.
    (2)
    Last edited by Urielparadox; 07-01-2015 at 12:15 AM.

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Uhhhh, an immune boss won't be affect by any DoT so Thunder is useless.
    (1)

  4. #4
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    Uhhhh, an immune boss won't be affect by any DoT so Thunder is useless.
    Yes never reap goes immune, however dots still ti and thunder starter still procs. Boss aren't always immune when you loose the ability to target them. Even if the boss takes 0 damage the spell still hits and crits for 0 damage, or ticks for immune damage and still gives you a thunder starter proc, because all c thunder cloud require is the dot tic not for it to do damage. For instance in AK HM the final boss takes 0 damage while he charges but isn't immune, you can refresh umbra ice, or get a firestarter proc ready, and cast thunder in hopes of a proc. That way when's done casting you have all the tools you need to jump back in at full damage.
    (0)
    Last edited by Urielparadox; 07-01-2015 at 05:20 AM.

  5. #5
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Urielparadox View Post
    snip
    Then he has an infinite buffer... Because immune targets don't take dots and don't give you AF or UI stacks.

    Also, I did 823 in Ravana Ex. I guess it's good if I consider my party was double monk, machinist, black mage, warrior, paladin, astrologist (was getting archer cards and aoe balance), anmd scholar with selene. Would probably do 900 dps+ with a bard since they can sing Foe only in that fight.
    (0)

  6. #6
    Player
    Giyari's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Garido Endorido
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by seekified View Post
    That does seem to be the ideal at the moment - he says throwing in Thunders is a straight DPS loss. Kinda odd, but hey.
    Ya know what would be awesome, if SE made the thunder spells instant cast high damaging spells that are off the GCD so you weave them into your rotation, with a reasonable cooldown.

    It would make sense if the remaining BLMs choose to drop thunder alltogether.

    Something like the thunder spell in 1.0 if im not mistaken, the one with stun effect.
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I like it!
    Instant Thunder, with Thundercloud proc!
    Instant Instant Thunder! So Instant... its already happened... 0.o
    (0)

  8. #8
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    I think they really missed the ticket in not putting in Thunder 4. Give it some kind of effect to extend enochain by 5 seconds, and can only be used upon a Thundercloud. Bam, you don't have the enochain issues it brings, you get more variety with Sharpcast.
    (0)

  9. #9
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    BLM needs some immediate attention.

    I dont mind rotations to learn or adapt to! but they MUST design abilities to possible in the current design of move every couple seconds ...then again..and again..and one more time BEFORE theres a chance to cast yet another 3 second spell.....again. <-- now that is slightly exaggerated.

    Changes are fine but then design fights to allow them to be used effectively.

    Simple fix stop the ridiculous movment or change the timers slightly..(i actually like the new moves the idea of the new roatation is fun!!BUT not practical at all with the bad fight designs., thats why they need attention

    It has nothing to do with a challenge its a flawed design to begin with, so fix it.
    (4)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  10. #10
    Player
    Dajinn's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Dajinn Valheru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    5% chance is a lot to hope for in only 5 ticks assuming you're applying thunder 1. i mean i guess it's maximizing the tools the class has but ehhhhhhh.
    (1)

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