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  1. #1
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    It's pretty bad. Fights weren't made with BLM in mind. Just play smn, its better in literally everyway
    (4)

  2. #2
    Player
    Ellsian's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Mivva Kyles
    World
    Ultros
    Main Class
    Black Mage Lv 60
    So playing BLM is like being stuck between a rock and a hard place now.

    Your entire rotation hinges on perfecting a balance between two timers (Enochian and Astral Fire), and if a mechanic or mistake trips up even just one of those timers, it's a big hit to your entire rotation. On a dummy, the rotation is complex but workable, but on the field and in raids, mechanics make this timer juggle extremely difficult and cumbersome. The worst is missing a refresh on your Enochian timer, which can then leave you locked out of your key damage dealer, Fire IV, for upwards of 30 seconds. It's very punishing gameplay out in movement heavy raids. Can't say I'm enjoying it.
    (7)
    Last edited by Ellsian; 06-23-2015 at 01:51 PM.

  3. #3
    Player
    Tith's Avatar
    Join Date
    Jun 2012
    Posts
    20
    Character
    Tith Shantaru
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    I have not had the chance to play with anything more then Laylines and Sharpcast being only 55 but when the abilities were announced, I was VERY worried about the job becoming needlessly complex.. We all know how much movement is required in content and the last thing BLM needs on top of that, is to juggle two buff timers to make sure your DPS rotation works.


    I hope this gets a fix or that , at the very least, it's heavily exaggerated how bad the blm end game is right now. it's my favorite job, always has been. I don't relish the thought of switching to something else I don't enjoy the other jobs as much.

    I guess Will just see, I feel like this could be avoided by allowing blizzard 4 and Fire 4 to refresh the respective astral/umbral buffs, thus cutting down on the issue, or turn fire 3 and blizzard 3 INTO fire 4 and blizzard 4 on your bar while in Enchocian but like I said...I've not had the chance to play with these abilities yet.
    (1)

  4. #4
    Player
    PuttyKat's Avatar
    Join Date
    Apr 2011
    Posts
    92
    Character
    Man Meat
    World
    Balmung
    Main Class
    Conjurer Lv 60
    yea i find my self saving swiftcast now for bliz 4 and transpose to get into ice mode quickly when shit goes crazy on the arena so i dont loose my buff LOL which means i'm in astral fire alot less now, cuz i'll force a switch to keep up enhochian when i'm bout to do some dancing
    (0)

  5. #5
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by hallena View Post
    It's pretty bad. Fights weren't made with BLM in mind. Just play smn, its better in literally everyway
    The irony.
    (4)

  6. #6
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by HeavensSword View Post
    The irony.
    Is it ironic because of smn's state in arr? Because smn were not far behind blm in ARR. compared to blm in heavenward who cannot even play properly when movement is involved
    (3)

  7. #7
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by hallena View Post
    Is it ironic because of smn's state in arr? Because smn were not far behind blm in ARR. compared to blm in heavenward who cannot even play properly when movement is involved
    It's ironic because before the expac launch, summoners were always comparing themselves negatively to BLM. There were even those saying: "Don't play SMN, you are better off playing BLM".
    (3)

  8. #8
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by HeavensSword View Post
    It's ironic because before the expac launch, summoners were always comparing themselves negatively to BLM. There were even those saying: "Don't play SMN, you are better off playing BLM".
    Only difference is, Smn wasn't broken like BLM is now. I have faith that SE will make some minor adjustments to the new skills to allow us to effectively utilize them as intended. As of right now, regardless of what anyone says, BLM is broken. If you can literally stand still the entire fight and have no boss jumps/invulnerable, then you can play BLM 3.0. If not then you are relegated to simply playing BLM 2.0 with a nifty 30s haste buff. That's it.
    (6)

  9. #9
    Player
    Hyleon's Avatar
    Join Date
    Jul 2015
    Posts
    1
    Character
    Hyleon Belmont
    World
    Excalibur
    Main Class
    Black Mage Lv 60
    I was going to post something similar and which new rotations do you guys recommend. In 2 straight dungeons last night (with 2 BLMs), one of the players said I should stick with using Fire IV to do max damage now, but in the other run I was doing that rotation and one of the players said the DPS was bad... Since Fire II was nerfed, should I just focus on Enochian>Fire IV>Blizzard IV in small mob groups and Fire II/Flares on like, mobs of 4+? They still do decent damage.
    (0)

  10. #10
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I'm loving BLM for what it can do with single target spells, but with its AoE spells? I'm... not so sure about it now. Fire II only has a potency of 100 and Flare is only 260 (and less if there's more than one mob). Fire IV has the same potency as Fire III (280), but costs less MP to cast than Fire (which still needs to be cast every two Fire IV's to refresh Astral. Three if Ley Lines are up).

    Hrm.
    (0)

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