
That's not actually true. Now at first I was pretty much disgusted by what happened to BLM in 3.0, but I've been playing non-stop for the last week and I must say officially that BLM is currently in a decent spot. Sure, adjustments will be made. If it was me, I'd probably make two minor adjustments. I'd extend Astral Fire to 13 seconds instead of 10. This would allow us a little more freedom to move out of an aoe without completely losing a GCD. And Second, I'd probably shorten the Blizz IV Cast time to 2 seconds.These are very minor and wouldn't change anything with our 3.0 rotation. The job would still play as SE intended, only it would allow us a little more freedom with movement.
Now with that being said, I'm currently i170 and averaging between 800 and 900 DPS on every single boss fight in the level 60 dungeons and 1100 on dummies. You just have to practice and learn the most effective way to utilize every single tool you have been given. AM, Swiftcast, Sharpcast, Manaward, Manawall all are vital. When you cast Ley Lines, immediately move to the very edge of the circle. If you're targeted by an aoe under your feet, 90% of the time you'll still have room in your Ley Lines to move to the other edge. If a mechanic forces your enochian to fall off before expected, immediately switch to 2.0 rotation and don't panic. I'm still hitting Fire 1 crits for 3.1k and Firestarter crits for 4.3k. If you don't freak out when something causes your rotation to get screwed up and can make the transition smoothly, you can still maintain high dps until your enochian is ready.
I've not yet seen a single DPS out parse me in a dungeon. Granted, I'm not saying they can't and I've slightly out geared the ones who have come close. My only point is its not "The Sky is Falling" for BLM right now. At first I was annoyed, but I dusted it off and told myself its time to get good. Sure, some won't have any desire to dedicate the time to adjust to this new playstyle. I'm only saying its possible



That's the main thing that worries me. For BLM, I have no doubt it is currently viable, it's honestly not too bad in any 3.0 content (I dare say Neverreap bosses are more annoying than Bismark or Ravana EX). That said SMN is gonna wipe the floor with BLM, especially when it's actual progression and DPS checks/enrages are a thing with a lot of mechanics.
Heck, BLM I bet could keep up with SMN if you really practiced in an environment with some mechanics. Do you want to practice for hours trying to get to that point when SMN can do it better the first try and on?
Pretty much. Akiza has always had a bias against BLMs. Thought the name looked familiar. Now I remember why.
http://forum.square-enix.com/ffxiv/t...ing-Black-Mage
When they do make adjustments, and they will eventually, are you going to make a similar thread like this, this year?
I'm not letting BLM go, but its going in the back burner. If I've learned anything from playing this game as a BLM, is to always keep your SMN leveled and gear updated incase of any changes.

Sleigh that's honestly how i feel about it too. I'm currently in the process of re-leveling summoner and going into 2.2 mode where I play both and compare and contrast alot. Here are by FAR the most annoying rage inducing things ever on blm atm:
1. Co-dps kills whatever you are targeting blizz 4 on. This happens in ravana ex some ... makes me want to punch kittens, because it makes you a 2.x blm for 15-30 seconds
2. the blizzard rng tick of doom and most blms know what im talking about here - basically you throw blizz 3 and it happened JUST after the server tick, this will murder you if it happens on fire chain 2
3. invulnerability/jump mechanics are very unforgiving
The job feels so good when everything goes perfect, feels like a dream... however it is literally a train wreck when one bad thing happens. Very polarizing
Last edited by Xisin; 06-27-2015 at 06:14 AM.
Summoner isn't going to wipe the floor with Black Mage anytime soon unless its against a crappy Black Mage that doesn't know their job. A good Summoner will do 1100 Damage in 3min while a Black Mage does 1300 damage in 2min in a turret fight.



For one thing, the DPS difference is almost non-existent as far as we've tested. But more importantly, what turret fight? Savage content hasn't been known for turreting ...
Also, it's not just turreting/moving that's annoying/detrimental to the rotation. It's phase shifts and invincibility, something we didn't have to deal with before. Even something disappearing for 10s is enough to make us cry foul.
Last edited by Sleigh; 06-27-2015 at 07:11 AM.
I mean, phase shifts and invincibility also hurts Summoners Dreadwyrm Trance.
Movement is never an issue once you have done the fights several times, you just gotta plan for it. It's basically the same with 2.X, just abit more punishing now.
Last edited by OneWingedSora; 06-27-2015 at 08:47 AM.
Kairi™

Says the lvl 53 blm...
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